FrogReaver
The most respectful and polite poster ever
Now I'm remembering the adjustment I was considering making.
Bonus HPs per level up to be based off lowest of Str or Con.
Just brainstorming. I'm thinking something like this:
1. Str Bonus = Bonus determines your armor proficiency (if not already obtained from class). +1 = light. +2 = medium. +3 = heavy. +4 shields. You may grapple or shove as a bonus action Str Mod times per day.
2. Dex Bonus = Dex Mod times per day you may disengage or dash or hide as a bonus action. At +3 Mod your penalty to stealth in medium and heavy armor no longer applies.
3. Int Bonus = Int Mod times per day you may make a Lore check about an enemy you can see or hear as a bonus action. At +1 int mod you learn additional skill and 1 additional language. At +2 int mod you learn 1 wizard cantrip if you do not already know 1. At +3 int mod you learn 1 wizard level 1 spell if you do not already know 1.
4. Cha Bonus = Advantage to Charisma checks X times per day. You may use a Charisma skill in combat as a bonus action X times per day. At +2 cha mod you learn 1 cantrip from bard,sorcerer,warlock. At +3 cha mod you learn 1 spell from bard,sorcerer,warlock. These only apply if you do not already know such spells.
5. Wis Bonus = Reroll Wisdom skills X times per day. At +2 wis you learn 1 cleric or druid cantrip. At +3 wis you learn 1 cleric or druid spell. These only apply if you do not already know such spells.