Spinoff: people's thoughts on rolled races? Arrange your stats as you see fit, but rolling randomly for race? For class?
Some people don't like to step out of their bubble, be it the bubble of weirdness or a bubble of normality. Sometimes weird isn't available, sometimes normal isn't available. But assuming everything is available, has anyone had their players roll randomly for their race? How'd it work out?
I've both had players sometimes roll for race and have sometimes done it myself as a player; our games always have a chart for such. Reasons have varied:
- no preconceived character idea but something's needed right now so let's see what the dice give out and just play that (worked fine)
- character is preconceived as being chaotic to the core and said concept includes everything about it being randomly generated e.g. race, class, name, stats, etc. (worked excellently)
- player wants to try for a more exotic race than can normally be chosen (see below)
- rules-forced - I've been in (and run) games where between class and race you could choose one but had to roll the other; this was deliberate, intended to get people playing something different than their norms, and it worked just fine
In my current game there's a short list of common races you can choose from (this list varies a bit depending where you are in the game world and what lives there) and a longer list including uncommon and rare variants on a table you can roll from (again varying based on location). And any race can be "tainted"; there's an optional roll for taint that gives a few % chance that some crossbreeding happened somewhere in your ancestry, and I have a bunch of charts and tables for that if-when it arises. This has produced some truly bizarre mashups over the years and has twice led to characters being in some part descended from divinity!
Lan-"entire sessions have been lost to the argument over whether a halfling/human crossbreed is a quarterling or a three-quarterling"-efan