Action Points, Quicken Spell, and Sorcerers

orchid blossom

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Last week at our game session, our DM introduced the action points system from Unearthed Arcana into our game. One of the things you can do with those action points is to apply a metamagic feat that you have to a spell you're casting. When using the action point, the spell level is not altered and it takes no extra time to cast.

So I thought that was pretty cool. My sorcerer has had a feat slot floating around for a while unfilled, and thought it would be cool to take Quicken spell in there. You know, for those desperate times when you really need two spells in the same round.

Here's my question. In the PHB, under the Quicken spell feat is says specifically that the feat cannot be applied to a spell cast spontaneously, since applying a metamagic feat increases the casting time automatically. Now the action point would negate the casting time increase, but the wording of the feat still includes can't .

So, would it work? Does the action point system overrule the PHB wording? Is this an instance where it'll just come down to DM interpretation?
 

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Purely a DM call.

IMC, I use the "Daily uses / Spontaneous Metamagic" variant rules, hodgepodged a bit - and I've thus eliminated the ban on spontaneously-quickened spells, *and* the increased time to cast a spontaneously-metamagicked spell. The main difference from the UA version is, each metamagic feat allows uses-per-day equal to 1 plus your spellcasting-attribute modifier. So a Wizard with an Intelligence of 20 can use each metamagic feat he has six times per day.
 


By the text Sorcerer's can't make use of Quicken Spell but as PAx pointed out this'll ultimately be up to your DM as far as action points go (the system from UA allows quite alot of different things, though why you'd want a metamagic feat only usable with expenditure of an action point I'm not sure).

Then again, my group and I have been using the UA Spontaneous Metamgic system ever since it came out along with my variant Sorcerer. Best to just check with your DM. :p
 

Liquidsabre said:
By the text Sorcerer's can't make use of Quicken Spell but as PAx pointed out this'll ultimately be up to your DM as far as action points go (the system from UA allows quite alot of different things, though why you'd want a metamagic feat only usable with expenditure of an action point I'm not sure).

Then again, my group and I have been using the UA Spontaneous Metamgic system ever since it came out along with my variant Sorcerer. Best to just check with your DM. :p

The DM has been fairly generous, giving the characters a couple of extra feats. I wouldn't consider it if I was only getting the standard slots a sorcerer gets. Since I have a couple extra, I don't mind.

I figured checking with the DM was the best thing, but that kind of destroys the moment when I start getting off two spells in a round and he gets that "what did you just do?" look on his face.
 

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