JeffB
Legend
Grazzt said:
Relating to all the stuff posted previously by the aforementioned poster (not you Jeff), I must agree with this statement.
To all,
he knows what I know....heed his words...

Grazzt said:
Relating to all the stuff posted previously by the aforementioned poster (not you Jeff), I must agree with this statement.
GENEWEIGEL said:
Let's face it the saving throws were fine, well tuned and we didn't need to see the "see-through engine mounted on the roof".
You may not realize it but the loss of the cavalier as read killed the retrofitted authenticity garnered when the Unearthed Arcana came out. 2e failed to acknowledge the historical and functional value this class had brought to the table. And 3e repeated history with the stale "just another fighter" cavalier prestige class.
And that's just the beginning of the variegated gears in 3e!
I am not even going to get into the completely different game system that multiclassing, levels and experience has become.
The OGL needs a universal overhaul right now because 3e is not pleasing me as read and I'm sure it's not pleasing a lot of cash customers as read either.
Seriously why shun the legions of fans and give them no options for game style?
This is an avenue that the SRD has to take. The ignorance and hype associated with D&D was at an all time high when 3e came out.
I think we need to turn this game around into a "thinking man's game" again with a new SRD loaded with options that have been features of the various editions of the game.
![]()
Victim said:
The mechanics didn't support any combat manuevers without supplement books, so even combat had little room for meaningful thought.
[/B]
GENEWEIGEL said:Is it just me or do you think the Third Edition is due for an overhaul?
Let's be honest now.
Ridley's Cohort said:
I do recognize this is a matter of taste, but what is it about 1e that seems better to you? This is an honest question.
To me, 1e is already an ugly hodgepodge of mechanics.
The modifiers for weapon type vs. AC are cumbersome, as are the weapon speed factors.
The savings throws are sloppy and ambiguous.
Multiclassing and dualclassing rules are horrible.
Races are poorly designed.
Once you venture from the core books, things get dicier still.
I will readily concede there is something to be said for running with a much lighter ruleset than 3e. But unmodified 1e ain't that, not even close.
It would be quite easy to reduce the 3e rules to be of the style of Basic D&D. I think it could fit on a page and a half. One noticeable difference is that a '3e Lite' game will be so clean you would never need to look at charts.
MerricB said:When I think about 3E diverging drastically from what has come before, only two areas really come to mind:
* Feats
* Multi-classing
Everything else is remarkably similar.![]()
I think it's a big myth about the modularity of 1E - if you used different aspects of it, the relative power of the classes changed dramatically in respect to each other.
Consider that the 1st level magic-user was... weak. (Strong in one combat, then near useless afterwards). The 1st level fighter was okay - not great, but not useless. Then along comes UA with weapon specialisation, and the Fighter has gone to being STRONG whilst the MU remains the same (sort of weak).
You can run 3E without feats. The result is that you've changed the power of the Fighter in relation to the other classes.