GENEWEIGEL said:
Why would it be bad to have "all the rules" in an all edition SRD?
Now never mind what that SR guy said about the financial nits and gnats of it because he's always against anything that'll overshadow the 3e D&D team.
Umm, I didn't bring up the financial ramifications, I just added to someone else's point that there would be little economic reason for WotC to do that. I;m not against it because it would "overshadow the 3e design team", actually I'm not
against it one way or the other, I just don't see how it would be in WotC's
interest to do it, and they would have to be to ones who do it, or okay it being done, and they are unlikely to do it if it isn't in their own interest.
Noted SR. Now we've gotten past that part.
Actually, it is impossible to "get past" that part. When discussing what to do with a commercial product you have to consider the commercial aspects of what you are proposing to do. Given that it would cost WotC money to produce what you want (in renegotiating Kenzer's licence and producing the new SRD of the older stuff), I think it is unlikely to be done.
Let's think about this before you just react.
On the substance, I think an SRD of the older material would be so unweildy as to be unuseful. The old system D&D used was extremely idiosyncratic, it was more of a quilt of subsystems than any one game system. In the SRD, they can explain the core mechanic once, and that covers the base mechanic used for skills, saves, combat and so on. Each subsystem of 1e or 2e AD&D was entirely seperate from one another, and each would have to be explained again in full when introduced into the SRD. This seems like a major practical hindrance to making an effective SRD type document of the older stuff.