Geoffrey said:
What about the person who doesn't want to create or convert whole campaign settings, or who doesn't want to create new magic systems and all the rest? In other words, someone who doesn't want to be a quasi-game designer, but just a casual player?
Players don't design adventures, DMs do.
Okay first off, I am not disagreeing that the idea of "DND Lite" is a bad concept -- it intrigues me. But I am disagreeing that you need a C-note to play 3e as is and I don't think that your "casual DND (player? DM? make up your mind!)" example is the best argument for the need of a "DND Lite."
Okay ... now lets try this again. A causual Player or a Casual DM? You seem to be vacilating between the two when it suits your needs and when someone gives you an answer that covers the subject.
DMs:
I don't know of any "casual" DMs who only run one game session every four months.
And the only people I could think who would want a dungeon crawl on that infrequency would be better served with game that would provide maps, dice and figs in the box! Anything less wouldn't be a whole game in their eyes. I would point them to either MK Dugeons or Advanced Hero Quest, though those game can be expanded beyond $20 as well.
As for my semi-design stuff, I didn't have to do that. I could have been lazy and just used the PHB just fine. My point was that 3e gave me enough flexibiltiy on it's own that I wasn't locked into needing the DMG or MM to referee. And you really only need the MM, which is still under the $100. If you only run a game 4 times a year, what's the use of finding and using magic items anyway?
Players:
Play only 4 times a year, get a PHB, that's all you need.
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