Drammattex
First Post
Great post, Merric. Very enjoyable read.
It's true. I've had to buy 4 copies of the 1e Player's Handbook this year alone because WD keeps bursting into my apartment to destroy them. One time, I was reading it on the toilet - he kicked in my bathroom door, snatched the book from my hands, and SWALLOWED IT WHOLE! Not cool, Whizbang, not cool.Whizbang Dustyboots said:That's because I haven't been able to afford a ticket to Australia yet. I've been busy shredding all the previous editions in the US in the meantime.
Midknightsun said:The Elric plug was just an example. There are many others. My point was that D&D has never modeled old or new fiction very well. Its its own animal, and pretty much always has been. An incestuous animal at that.
RFisher said:I really think, though, that being "its own animal" has been a huge reason for its success.
MerricB said:The game that was 100% right for 2000 is very unlikely to be 100% right for 2008. Between 1974 and 2008? You're talking about a generation gap. Just look at the difference in popular music and films. Even if you look at what you enjoyed back when you were a young teenager, is that the same as what you enjoy now?
When I was at university, I played in campaigns that met once per week, if not more frequently. Some of my friends have trouble making even one session per fortnight these days! Real Life takes its toll.
So, the understanding that experience of a game that was designed by some genius who got to play it every day of the week isn't quite the same game experience that us once per fortnighters get. Once per monthers? You have my sympathy.
MerricB said:Any game of the imagination must mainly draw upon the imaginative themes of the day. This is not to say that the themes of the past cannot inform the themes of the present, for clearly this does occur. However, to assume that the new player has (say) read J. Bellair's "The Face in the Frost" rather than Harry Potter is foolish. Rather, you write the game of 2008 for those who have read Harry Potter, and inform the game with the best of what has come before.
That this leaves some behind is inevitable. Not everyone changes the same way, and, that you or another does not like a new edition of D&D does not make your taste in games wrong - just different from where the game is moving to.
Conversely, that the game is pitched to the tastes of today rather than yesterday does not make it wrong.
MerricB said:My hope is, as always, that the designers get it right, as much as possible, for the people who will play D&D for the years to come.
Cheers!
Baby Samurai said:I'm still wondering which 3.5ers are opposed to 4th Ed – players or DMs?
As a DM, is when, in my experience, you can really see the cracks in the system.
Shade said:I find the fact that 3.5 is extremely flexible to be one of its greatest strengths as a DM.
Shade said:I find the fact that 3.5 is extremely flexible to be one of its greatest strengths as a DM.