[Adventure] Dive into Darkness (Judge: stonegod)

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RETCON OF DOOM! (Changes in bold)

[sblock=ooc]Inaccuracies have been brought to my attention.[/sblock]

Elec-Squall places a thunderstorm above the former location of a statue, and then lights up his wand, trying to magically brighten the room, but can't even seen the wand in his hand.

[sblock=OOC]

Standard Storm Pillar at F6 (altitude 2), Range 10, Elec-Squall Conjures a pillar of Lightning in an unoccupied square within 10. The pillar occupies 1 square and lasts TE of Elec-Squall's NT. Each enemy that moves into a square adjacent to the pillar on it's turn takes 1d6+10 Lightning damage.

Minor Cast Light on wand and point it toward the darkness. **No effect**
[/sblock]

With the lights out the statues again begin to rearrange themselves, and some are more quiet than others. Cairn and Filo get knocked back, but only after Cairn avoids a blow from the side. Euphie feels a sword narrowly miss her.

[sblock=ooc]Everyone is aware that guardian 1 shifts noisily to G5.

13 from Pillar.

Guardian 1 Holds.

Guardian 2 attacks Filo, ]27 vs AC, 8 damage. Push to H4.

Guardian 4 attacks Cairn. 19 vs AC, Miss

Guardian 1 Attacks Cairn. 23 vs AC, 8 damage and push Cairn to G7.

Guardian 6 attacks Euphie. 16 vs AC, Miss

Triggers Warden's Grasp. Cairn, you may Slide 1 square. slowed and cannot shift TENT
[/sblock]

[sblock=Perception 13]Guardian 2, moves to I2[/sblock]

[sblock=Perception 16]
Guardian 4 does not move from F6
[/sblock]


[sblock=Perception 16 and/or Cairn]Guardian 6, shifts to H7. [/sblock]

RETCON Ends!

Euphie Makes a swing in the dark but misses. Stasi and Shanairra weapons glow red after Euphie's attack. Not that they can see it in the dark, but they'll feel a slight warmth.

[sblock=Actions]
Minor Action: Active perception check
Standard action: Magic Weapon on Stone Guardian 6

1d20+9=23, 1d20+6=11, 1d12+5=11

Miss but Shanairra and Stasi gain a +1 to hit and a +3 damage TENT.

OCC: Well it wasn't a 1... At least I know where they are... [/sblock]

-------------------------------------------------------------

Round 5

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @G5 0 ft - 31/56 - Cursed, Marked, hitting this enemy provides the attacker with 6 hp and a saving throw
Stone Guardian 2 - @?? (last seen @J4) 0 ft - 40/56
Stone Guardian 4 - @?? (last seen F6) 0 ft - 11/56 - Bloodied, Marked
Stone Guardian 6 - @?? (last seen @G7) 0 ft - 19/56 - Marked, Bloodied, slowed and cannot shift TENT
21 - Euphie - @I8 0 ft - 27/43 - Acted
21 - Filo - @H4 0 ft - 10/41 - Bloodied
21 - Shanairra - @H8 0 ft - 18/42 - Bloodied - +1 to hit and a +3 damage TENT
13 - Cairn - @G7 0 ft - 21/56 - Bloodied
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 20/44 - Bloodied - +1 to hit and a +3 damage TENT

Edward - @I7, 85 ft
Storm Pillar in F6, 5 ft

Stone Guardians: AC 20, F 20, R 16, Will 12

[sblock=Fighting in the Dark]To fight in the dark, you target a square you believe an enemy to be in. Ranged and melee attacks take -5 to the attack roll.

You grant combat advantage to those you can't see.

At the end of the enemies next turn they will make a stealth check. You will be able to make a perception check (minor action) against that to determine their position for the next round.[/sblock]

[sblock=Current Map]
DelveMain13-1.png
[/sblock]
 
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Stasi wisphers "My dark lady, hear me, guide my blade, give me the vengeance I need." Stasi brings her sword down the bear on the stone warrior.


[Sblock="Actions"]
Stasi's passive perception is 21 so she should know where those things move in the spoilers above.

Minor: Oath on Stone Guardian 6 at H8
Standard Sparking Wounds (1d20+10+1=20, 1d20+10+1=13, 1d12+5+3=10) hit, 10 damage, At the end of the target's next turn, each enemy adjacent to the target takes 5 fire and lighting damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.
Move->Minor: Activate Talon Amulet Up until the end of the encounter, any creature that hits you with a melee attack take 1d6 damage.

[/sblock]
 


[sblock=A Note on Editing a Mistake]I'm trying to keep track of allot of things. Considering you can't see the map, and this is play by post, and you all have vastly different abilities (generally the case in 4e) chances Im going to make a mistake get high.

Here's a new roll. From now on, if I post a mistake, and no one notices within 48 hours the mistake stays. A wizard did it. I'm editing these posts way too many times, and its causing my notes to not stay in sync, which make more mistakes.

That being said, the Status line for Filo and Shannairra and the actions did not match up.

Filo was listed as J5 when in reality he had moved and then was moved by an enemy ending up at H4. I'm still going to allow him the shift he just posted. A wizard did it.

Also, Shannairra was at H8, as well as an enemy. Shannairra stays. The enemy magically teleports (see the edited perception 16). This does not affect Stasi's attack at all. A wizard did it.[/sblock]
 

Cairn grimly bears the attacks and suffers the push. He almost pulls at the guardian attacking Euphie, but then realizes the potential for much better effect and let's pent up hurt go in warden's fury.

He steps between statues his form starts icying over, ice crackling as he moves. The room get noticeably colder and ice forms on the floor, making it treacherous. Small cling can be heard and then howl of northern wind swirling around his form.

erm, need to go! rolls soon, sorry

[sblock=Actions]
Immed reaction: Warden's Fury vs G6 (1d20+9=11, 1d10+5+4=11)

Free: Drop sunrod
Move: shift to G6 in the middle of the guardians
Minor: Take form of the winter herald (+1 AC reflected in stats, gain 6 tmp hp (daily))

Standard: Winter Herald Attack, burst 1 around Cairn
Winter Herald in order 1, 4, 6, sunrod (1d20+9=11, 1d20+9=18, 1d20+9=13, 1d20+9=16)
Talk about missed daily action :( No damage rolled - 5 rolls in a row under 10 is 9/20 less then 2% chance of that happening

Free: Mark #1, #4, #6
[/sblock]

[sblock=Cairn Stats]
STATUS: prone

Initiative +4; Senses Passive Insight 13, Passive Perception 18
HP 21+6tmp/56, Bloodied 28, Surge Value 14, Surges 10/13
AC 21; Fortitude 19, Reflex 16, Will 17
1 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, feat and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike


Form of Winter's Herald
Nature's Abundance

[/sblock]
 
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Stasi wisphers "My dark lady, hear me, guide my blade, give me the vengeance I need." Stasi brings her sword down the bear on the stone warrior.


[Sblock="Actions"]
Stasi's passive perception is 21 so she should know where those things move in the spoilers above.

Minor: Oath on Stone Guardian 6 at H8
Standard Sparking Wounds (1d20+10+1=20, 1d20+10+1=13, 1d12+5+3=10) hit, 10 damage, At the end of the target's next turn, each enemy adjacent to the target takes 5 fire and lighting damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.
Move->Minor: Activate Talon Amulet Up until the end of the encounter, any creature that hits you with a melee attack take 1d6 damage.

[/sblock]

Filo loses his bearings after the blow knocks him across the room. He moves closer to where he thinks Cairn is, hoping the big elemental man could protect him.
He he then launches out to attack the one enemy he can hear with his bardic magic only to find his voice is lost to him, if only for a moment.

[sblock=OOC:]
Minor for Perception (1d20+5=11)
move: shift to I6
standard: Vicious Mockery vs #1 (1d20+2=7, 1d6+5=9)

**yup that's a miss.[/sblock]

Cairn grimly bears the attacks and suffers the push. He almost pulls at the guardian attacking Euphie, but then realizes the potential for much better effect and let's pent up hurt go in warden's fury.

He steps between statues his form starts icying over, ice crackling as he moves. The room get noticeably colder and ice forms on the floor, making it treacherous. Small cling can be heard and then howl of northern wind swirling around his form.

The ice forms around the sunrod and it suddenly splits in two. Suddenly Elec-squall's wand seems to glow with renewed force and the party can see, at least their immediate surroundings.

[sblock=Actions]
Immed reaction: Warden's Fury vs G6 (1d20+9=11, 1d10+5+4=11)

Free: Drop sunrod
Move: shift to G6 in the middle of the guardians
Minor: Take form of the winter herald (+1 AC reflected in stats, gain 6 tmp hp (daily))

Standard: Winter Herald Attack, burst 1 around Cairn
Winter Herald in order 1, 4, 6, sunrod (1d20+9=11, 1d20+9=18, 1d20+9=13, 1d20+9=16)
Talk about missed daily action :( No damage rolled - 5 rolls in a row under 10 is 9/20 less then 2% chance of that happening

Effect on miss: guardians are immobilized until end of cairns next turn. all get half of
Cold damage (1d10+9=16)

**Hits and destroys sunrod. Most of the lights turn on.

Free: Mark #1, #4, #6

**Cairn, I really don't think you're prone.
[/sblock]

-------------------------------------------------------------

Round 5

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @G5 0 ft - 23/56 - Cursed, Marked, hitting this enemy provides the attacker with 6 hp and a saving throw, Bloodied
Stone Guardian 2 - @?? (last seen @J4) 0 ft - 40/56
Stone Guardian 4 - @F6 0 ft - 3/56 - Bloodied, Marked
Stone Guardian 6 - @H7 0 ft - 1/56 - Marked, Bloodied, Oath, At the end of the target's next turn, each enemy adjacent to the target takes 5 fire and lighting damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.
21 - Euphie - @I8 0 ft - 27/43 - Acted
21 - Filo - @H4 0 ft - 10/41 - Bloodied - Acted
21 - Shanairra - @H8 0 ft - 18/42 - Bloodied - +1 to hit and a +3 damage TENT
13 - Cairn - @G7 0 ft - 21/56 + 6 thp - Bloodied, +1 AC till end of form - Acted
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 20/44 - Bloodied, any creature that hits you with a melee attack take 1d6 damage - Acted

Edward - @I7, 85 ft
Storm Pillar in F6, 5 ft

Stone Guardians: AC 20, F 20, R 16, Will 12

[sblock=Current Map]
DelveMain14.png
[/sblock]
 
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Sorry for the delay I got interrupted

Effect on miss: guardians are immobilized until end of cairns next turn. all get half of
Cold damage (1d10+9=16)

Oh, and CaBaNa stop moving enemies so much we cannot follow them :P (wizard did it!)
 
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Shanairra sidestepped, invoking the wrath of the Fey upon the nearest guardian, before giving the farthest guardian a wink as she smiled again.

"It seemed we just might make it through this after all..."

[sblock=Action]
Minor: Curse Stone guardian 6
Move: Shift to G9
Standard: Eyebite on Guardian 1
1d20+8=25, 1d6+8=9 Activating Curse for an additional 1d6 1d6=1 an extra... 1. Total of 10 damage versus Guardian 1, Shanairra recovers however much health from Filo's ability, and Shanairra is invisible to guardian one until the start of her next turn, if I'm not mistaken.[/sblock]
 

Elec-Squall suddenly snaps for a moment, I'll blow you all away! he shouts, pointing his wand and releasing a thunderous Boom enveloping all the stone creatures visible, even Cairn...

[sblock=OOC]

@Neurotic: Ha ha! :D I'll do my best to keep them still, :devil: but I just can't help it...


Standard Thunderwave targeting F5-H7,
15 vs Fort on SG1,
10 vs Fort on SG4,
27 vs Fort on Cairn,
22 vs Fort on SG6

Move

Minor


[/sblock]
 

OOC: Figures, roll highest against me and hit only one other...I need healing please. They will attack me this round and this is extremely bad since I missed #4 and CaBaNa too.

Hero4Hire, could you shift me if one misses to the square away from attacks) to H5 would be preferable for all attacks unless #1 delays
 

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