[sblock=OOC,All]Rujah posed a good question. The answer to his question is no. The smoldering remains of the fire are creating a blinding wall of smoke through which you cannot see. This is a typical SWAT team search warrant entry. You have to pick your destinations (but not necessarily
all your actions) ahead of time and play them by ear, because until you get to square G23 you won't be able to see anything. [sblock=Suggestion]Using an action that allows you extra movement (Charge, Bullrush, Doublemove, some other power etc...) once you enter G23 could be to your advantage. It will allow you to pick a target based on what you see. The cost is that you have to have one move action end in G23 and charge, bullrush, doublemove, etc... to the new destination. Because your
movement doesn't end in G23, it still allows for multiple characters to choose this option.
For example: Fenwick picks his target as G23 and says he will pick an enemy and charge from there. This is great, and it still allows others to do the same.[/sblock][sblock=If you end your first move in G22]Before combat starts (i.e.: you're the first one to get to G22): You could possibly 'perceive' hidden creatures provided your passive Perception is greater than the stealth check. Remember, however, that you will be blinded (-10 to PP) and your enemies might be hiding (beating by less than 10 only reveals presence and not location). This is darn near impossible, but you can try.
If you wait until combat starts: You'll automatically perceive creatures in squares adjacent to G22, but you'll have a -5 to hit due to total concealment. Good news is, so will they, because you have it too
. Since you have total concealment, you could possibly roll a stealth check and remain hidden, readying an action for a surprise hit during someone else's turn.[/sblock][sblock=if the square you choose is occupied]Here's the sequence of events:
- Moves are posted
- Map is revealed
- Illegal moves are resolved
- Remaining first-round actions are executed.[/sblock]
I hope this clears things up.[/sblock]