Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

[sblock=Rules for moving the Bed]
It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check.

00-05 - Doesn't move
06-10 - Moves 1 square
11-20 - Moves 2 squares
21-30 - Moves 3 squares
31-40 - Moves 4 squares
41-50 - Moves 5 squares
51-60 - Moves 6 squares

If two or more players team up to move the bed, add the strength rolls together. At the end of the move, you can shift 2 to an adjacent (to the bed) square as a free action.
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[sblock=Bed...]Huh... it may be a little more difficult than I thought then. I guess it depends what we roll.

I think if Hergunna, Tessa, and Stanng all help this round, we might be able to get it out the door, though maybe not, two of us are low Strength. Looks like we need to move it at least 4 squares, preferably 5, which will be tough in one round.

So basically we all spend move actions to move to the bed, ready actions I suppose, then all spend standard actions to move it. Is it okay for me to roll for them? (Tessa is still in NPC mode, and Stanng is in semi-NPC mode...) [/sblock]
 

// OK, I'm being proactive and going ahead with all three moving the bed together. :)

Hergunna shifts out of wolf shape and beckons to Tessa and Stanng. "Let's grab that bed and pull it outside... set it up to give us some cover from those cursed slings. C'mon, quickly now!" The three hurry through the fading field of flame over to the bed, and throw off the loose pillows. "On the count of three... one, two, three!"

Working together, the three are able to manhandle the bed across the floor and out the doorway, maneuvering it into a makeshift barricade. "Quit gawking and get out of the way, Wil!"

[sblock=ooc]I rolled in dice room, though I'm wondering if it wasn't working right, because I didn't see any of our previous rolls in there. The room is "Lord Byron's Economic Woes" right? Anyway, I got a combined 42, good for moving it 5 squares! Whoo hoo!

I had in mind to put it horizontally across J7-J8, so K7-K8 would have cover. (possibly even superior cover?) That means Wil has to move, but he had a readied action to do so, right? Shifting 2 squares after that, I'm a little confused as to which counts as our starting square. Ideally we'd all shift back inside the building, but maybe due to inability to cut corners, etc we'll have to go to K8-K9-K10? If that's the case I'll volunteer Hergunna to be left outside at K8, on the basis of having the most HP and also not being NPC'd. ;)

If two of us have to be left outside, I'm not sure... it might make sense for the second choice to be Tessa. She could use an action point to use Second Wind, for the HP and the defensive help. (Not supposed to use AP's while NPCing a PC, I know, but she does have two...) Alternatively, she does have a minor action left, which she could use to drop prone behind the bed, if that would improve her cover.

If Hergunna is indeed left outside, is it possible for her to make a Stealth check? At -5 for moving more than 2 squares, I'd assume... and I guess it matters if dragging the bed (or the free shift) counts as a move or not. (She is at least out of LOS of the kobolds, that much is certain.)[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 1
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:31/31, Bloodied:15, Surge Value:7, Surges left:6/9
Initiative +3
Action Points: 1, Second Wind: Not Used
Powers: Fire Hawk, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Hunter's Quarry
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Wil stands aside as the bed is moved out then readies himself to dart out when the opportunity is right.

[sblock=OOC] Actually Wil is in J9 since the map was posted he moved. Now the readied move from my current turn can put him at K7. If I have superior cover standing I will remain standing, but if not I will free action to drop prone. The only problem with is that they will go now and there could be someone around the bottom of the building O9, O10, so I will probably wait until Stanng and Kane go that way. I think Kane has some wicked movement rate while raging.
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Hergunna, Tessa and Stanng move the bed outside the building. Wil get in behind it. Seeing he has some cover, but is still partially exposed, be drops prone behind it.

Hergunna stays outside as well, using the bed as cover. Stanng and Tessa are able to move back inside the cover the building.

The dragonshield tenses, looking as though it was ready to move as the players left. But when Stanng and Tessa returned, inside the building, it shifted toward the table and chest and then froze again. Unarmed, it cowered behind its shield, weapon still within reach.

* * *

Outside, the Slingers went cycled through another round of hit and run. The first Kobold to emerge fire and missed, but did not retreat as usual. The other three performed the expected hit and run, firing and then retreating. Of the 4 bullets fire, only one landed, a glancing blow that was slowed by the be linens.

"Did you sssee bed?" Asked the Slinger still visible. "Humansss trickssssy."

"Priessst not be happy," another commented.

[sblock=Mechanics]
Dragonshield
Minor: Shift to I15

Slinger #1 (emerged from central building concealment)
Move: ??? to F8
Standard: Attack Hergunna
Attack: 1D20 + 4 => 8 Miss

Slinger #2 (using central building for concealment)
Move/Minor: ??? to E9
Standard: Attack Hergunna
Attack: 1D20 + 4 => 7 miss
Move/Minor: to ??? (in concealment of central building)

Slinger #3 (Using doorway to west building for concealment)
Move/Minor: ??? to D8
Standard: Attack Hergunna
Attack: 1D20 + 4 => 16 Hit
Damage: 1D6 + 3 => 4
Move/Minor: ??? (in concealment to west building doorway)

Slinger #4 (Using doorway to west building for concealment)
Move/Minor: ??? to G9
Standard: Attack Hergunna
Attack: 1D20 + 4 => 10 Miss
Move/Minor: ??? (in concealment to west building doorway)
[/sblock][sblock=Status]
Wil Rando (20): K7 4/28 HS 8/10 AP 0 Majestic Word used twice. SW Used. Bloodied, Prone
Tessa Tressd'n (20): K9 11/23 THP 0/3 HS 6/7 AP 2 Bloodied
Hergunna (20): K8 27/31 HS 6/9 AP 1
Kane (20): K10 11/35 THP 3/3 HS 5/10 AP 0 Second Wind Used Bloodied
Stanng (20): J9 13/25 HS 7/10 AP 0

Kobold Dragonshield (6) - H15 13/36 THP 0/5 Bloodied, Disarmed
Kobold Slinger (2) - F8 24/24
Kobold Slinger (2) - ?D7? 24/24
Kobold Slinger (2) - ?C7? 24/24
Kobold Slinger (2) - ?E10? 24/24
Kobold Skirmisher (2) - ?F18? 25/27
Guard Drake (6) - L9 -3/48
Guard Drake (6) - J10 -1/48 Dead
Kobold Dragonshield (6) - H10 -13/36 THP 0/5 DEAD
Kobold Dragonshield (6) - J11 -20/36 THP 0/5 DEAD (now pulp)
Kobold Wyrmpriest (6) - K12 -6/36 DEAD (and burning)
[/sblock][sblock=map]
Byron-18.png

[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.

Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.

Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=So, what happened?]
1. All enemies in the main house are dead except 1 dragonshield, who has a readied action.

2. Slingers continue to use hit and run tactics, with one hiding behind the central building and two hiding inside the west building. One is out in the open still.

3. Tessa, who I hope comes back, still has an action point and dailys, FYI. If the player doesn't return for this round, feel free to tell me how to use those, since the group is running low on other options.

[/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., Tessa could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map.

Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there.
[/sblock][sblock=Rules for moving the Bed]
It's not super heavy, but it's big and bulky, and the weight is awkwardly distributed, given your relative size. So, make a strength check.

00-05 - Doesn't move
06-10 - Moves 1 square
11-20 - Moves 2 squares
21-30 - Moves 3 squares
31-40 - Moves 4 squares
41-50 - Moves 5 squares
51-60 - Moves 6 squares

If two or more players team up to move the bed, add the strength rolls together. At the end of the move players should be at squares adjacent to the opposite ends of the bed (So, 1 player should end at head or foot of bed. 2 players, 1 should be at head, other at foot). You can shift 2 to an adjacent (to the bed) square as a free action.
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Kane looks over to Wil, seeing the human in very bad shape and ignores his own wounds for a moment. "Wil, grab his sword so he can't stab us in the back." Kane calls out to the bard.

[sblock=ooc]
Kane will wait to see what Wil does - John's out of town with little internet access until Tuesday as an FYI Tenchuu[/sblock]
 

[sblock=Wil/Kane]Thanks for the FYI.

The sword is in I14. But will would have to double move to get it, because he fell prone behind the bed to get total concealment. Not sure he'll want to do it, getting so close to the cornered kobold. Even disarmed, a hit would probably put Wil into dying. That said, I'm fine waiting until tuesday to see what John wants to do. It is a holiday weekend.
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[sblock=ooc]Ok, I guess I'm ready to advance up and try to blast them... is there anything I should wait for? Such as people running around the long way? If not, I should probably go first, since any hits from the blast will reduce defenses of enemies.

Rules nitpick, by the way: I think we should still know the locations of the kobolds that we don't have line of sight to, unless they beat our passive perceptions with Stealth checks. (Which maybe they are doing.) It's not a big deal, as Hergunna is going to move up there and get them in line of sight (probably) before she attacks.

*edit* Oh, and regarding the dragonshield... we could just tell him to get lost and let him run out of the building. (Is the problem that he's too scared to run past us? Or that we're blocking the way? Maybe that's ok if we allow him to pass?)[/sblock]
 
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[sblock=rules/judge]I think what I am doing is right, but if I am handicapping you in a way the rules do not allow, I will certainly correct.

HM, can you please make a judge ruling? I assumed that the players cannot know which squares the hidden kobolds are in because they do not have LOS and because the kobolds can both move or shift to break into/out of line of sight. I would not think that the player's hearing would let them zero in on non-visible locations, but if the rules allow it I will certainly post the enemy locations. If I am short changing them, please let me know. [/sblock]
 

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