H.M.Gimlord
Explorer
[sblock=Ruling][sblock=The technical P.I.T.A. ruling]According to the PHB, the locations of the kobolds should be unknown to any given PC only if a stealth check beats the passive perceptions of that PC. This being the case, I'm assuming that when a kobold moves out of LOS that it instinctively makes a stealth check. Moving out of LOS gives the kobold total concealment so in order to locate the kobolds exactly, the PC's passive perception needs to beat the kobold's stealth roll by at least 10. If stealth is beaten by anything less than 5, the kobold is hidden. If the advantage is between 5 and 9 inclusive, then, you will not see his location on the map, you will only know that he 'went that-a-way.' so to speak.
Additionally, a kobold can only make an immediate stealth check after a move action. If he uses an effect to shift, this does not count, and the PCs know where he is.
Remember that LOS is only one form of detection. Noise and sometimes smell can also be a way of detecting a kobold's location.
Tenchuu: I suggest you make stealth rolls for your kobolds with the above conditions:
Hergunna has the highest PP (19)
Kobold Dragonshields and Skirmishers have +9 for stealth, Slingers have +10
Roll for each kobold
In the example of a Skirmisher:
Any 1d20+9 roll that totals less than 9 (in other words a nat 1) is visible to the PCs by way of hergunna RPing a warning to the other PCs
A total of between 10 and 15 will not reveal the kobold, but hergunna will know the general direction of the kobold by way of the DM letting hergunna know (N,S,E,W), but not how many squares.
A total greater than 15 (nat 6) is completely hidden and has CA even on a ranged attack if it does not move out of concealment.[/sblock][sblock=The "Keep your DM from taking for ever posting updates" ruling]Of course, with a +9 against a 19 PP, it is highly unlikely that the PCs will ever really get to see a kobold outside of LOS. Since the previous ruling taxes Tenchuu a great deal, I suggest that Tenchuu roll 1d20 every round. If he gets a nat 1 (very possible considering IC's record), he should roll 1dX where X is the number of kobolds rounded down to the nearest die size. The result is the number of kobolds that are visible. I think this would satisfy Tenchuu and the PCs without overburdening the DM. Plus, it might add some comedy
. Hey. The are, after all, kobolds.[/sblock]Remember. The point of the game is for everybody (including the DM) to have fun without any one party having a significant technical advantage/handicap over the other. Whether that be game play or prep time
. My ruling is that you do it the second way. It makes things easier for everybody.[/sblock]
Additionally, a kobold can only make an immediate stealth check after a move action. If he uses an effect to shift, this does not count, and the PCs know where he is.
Remember that LOS is only one form of detection. Noise and sometimes smell can also be a way of detecting a kobold's location.
Tenchuu: I suggest you make stealth rolls for your kobolds with the above conditions:
Hergunna has the highest PP (19)
Kobold Dragonshields and Skirmishers have +9 for stealth, Slingers have +10
Roll for each kobold
In the example of a Skirmisher:
Any 1d20+9 roll that totals less than 9 (in other words a nat 1) is visible to the PCs by way of hergunna RPing a warning to the other PCs
A total of between 10 and 15 will not reveal the kobold, but hergunna will know the general direction of the kobold by way of the DM letting hergunna know (N,S,E,W), but not how many squares.
A total greater than 15 (nat 6) is completely hidden and has CA even on a ranged attack if it does not move out of concealment.[/sblock][sblock=The "Keep your DM from taking for ever posting updates" ruling]Of course, with a +9 against a 19 PP, it is highly unlikely that the PCs will ever really get to see a kobold outside of LOS. Since the previous ruling taxes Tenchuu a great deal, I suggest that Tenchuu roll 1d20 every round. If he gets a nat 1 (very possible considering IC's record), he should roll 1dX where X is the number of kobolds rounded down to the nearest die size. The result is the number of kobolds that are visible. I think this would satisfy Tenchuu and the PCs without overburdening the DM. Plus, it might add some comedy

