Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)


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[sblock=ooc]renau1g - you haven't taken Kane's move this turn yet right? Are you waiting on someone else to go?

I hope John still posts. rastl74 did say he was really busy and to NPC him if need be, hopefully he'll still be back. I'm starting to fear that LadyJane may not be coming back. :( It's a while since she said she thought she'd be back, isn't it?[/sblock]
 


Wil stands up and quickly looses an arrow that flies and strikes one of the slingers. The kobold seems unbalanced by the shot. Wil drops down to the ground, obviously in pain from his wounds and unwilling to risk another. Kane, try to circle around them, I will keep them locked down here with Tessa.

[sblock=OOC] For some reason I though I had already gone. Nice to be back. I think Tessa should throw sleep where ryryguy suggested, she will have more spells for later and this could still be a long fight.

Move: Stand up
Standard: Jinx Shot on kobold in F8 1d20+7=15 for 1d10+5=7 and if he misses with next attack he is knocked prone
Free: Drop Prone, Talk

Human Bard 1 (bloodied, prone)
Initiative: +1 Speed: 5 Passive Perception:13 Passive Insight: 15
AC: 16 NAD:13/12/16
HP: 4/28 Surges: 8/10 Surge Value: 7 AP: 0
Languages: Allarian, Imperia, Draconic
Str:8 Dex:13 Wis:11 Con:16 Int:10 Cha:20

Powers:
Jinx Shot
Cutting Words

Second Wind (used)
Shout of Triumph (used)
Twin Strike (used)
Hunter's Quarry (used)
Majestic Word (used twice)
Words of Friendship

Arrow of Warning (used)

Full Character Sheet
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Kane nods at Wil's words, but gives the dragonshield a look before he goes, gesturing with his axe across the neck "If you try anything funny" as he leaves the building and goes around the building to the south.

[sblock=ooc]
Double Move: Move to O15 (going south along the building)
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 2
Initiative: +5, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:19, Fort:17, Reflex:16, Will:12
HP:11/35, Bloodied:17, Surge Value:8, Surges left:5/10
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Predatory Eye
Whirling Lunge
Whirling Frenzy
Shrug it Off

Swift Panther Rage

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: L4W:PC:Kane (renau1g) - ENWiki[/sblock]
 

[sblock=Update]See map below. I stopped Kane at move 6, so feel free to retcon your actions now that you see the enemies. All three enemies Kane sees are Kobold Skirmishers.

Any suggestions for RP Stanng? I am guessing you don't want him attacking the northern Kobolds, because if they then attack Stanng, you miss out on the Extra Psychic damage. Go with Kane then?[/sblock][sblock=Map]
Byron-20.png
[/sblock]
 


Blaze of Glory or Baby Don't Fear the Reaper!!!

Kane looks at the trio of kobolds wearily, he knew there was little left he could do, his arms were growing heavy from the battles, the loss of blood was having a toll on him. The bugbear saw the darkness closing in on the edges of his vision, the feeling that it would be over soon settled on him and the warm blanket of unconsciousness would overtake him.

He continued walking to better view his attackers. "So this is it, well c'mon you little vermin, Kane won't make it easy on you!" the barbarian roared as he rushed forward, his blade slamming hard into the lead enemy, and Kane used the momentary disorientation of the kobold to dance back outside its reach.

"We've got three more this way" he called over his shoulder, hoping he could hold them off for a few more moments.

He stands protective with dual weapons at the ready, the last stand of a battered warrior, ready to greet death with a grin on his face and covered in the blood of his foes.

[ame]http://www.youtube.com/watch?v=AUO_5EALZoM[/ame]

[sblock=ooc]
Continued Move: to P8
Standard: Charge P12 - vs ac; dmg; vanguard extra damage (1d20 9=27, 1d12 6=15, 1d8=5) Hits for 20 damage...almost got him...crit would have been the only way...
Free: because he bloodied the kobold - shift to P9
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 2
Initiative: +5, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:19, Fort:17, Reflex:16, Will:12
HP:11/35, Bloodied:17, Surge Value:8, Surges left:5/10
Action Points: 0
Powers:
Howl of Fury
Whirling Rend

Predatory Eye
Whirling Lunge
Whirling Frenzy
Shrug it Off

Swift Panther Rage

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: L4W:PC:Kane (renau1g) - ENWiki[/sblock]
 

[sblock=Tenchuu] With Kane's action and the fact that we are approaching an extended rest, I say that Stanng should go for the daily power that gives Kane a Healing Surge. He can make it if he runs, but even if he misses he gives the healing surge[/sblock]
 

[sblock=Stanng]How close is Kane to going down? Using Stanng's daily sounds like a good idea, but it'd be better to try to actually hit somebody with it if Kane can hold out one more round. (I'm not looking at the power, how much damage does it do anyway? I guess if it would take out the guy Kane just hit it'd be worth trying...)[/sblock]
 

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