"Grrr, ahh yes; a challenge. Make sure the others do not escape!"
The dragon shrugged off the attack, and seemed both smug and pleased. It ordered the two dragonshields, and the Kobolds obeyed, moving away from Kane.
The northern Dragonshield slipped in behind Wil, jabbing quickly with its short sword, and landing a minor blow.
The southern Dragonshield, heavy axe in hand, moved down to face the Hergunna. With a circular motion, the Dragonshield hefted the axe overhead and down on to Hergunna, delivering a powerful blow.
"Sssubmit to Azzzuron!"
The slyblade eyed Mervin, and then quickly checked the eight points. Seeing a better opportunity, the kobold retreated south, flanking Hergunna. The slyblade slashed quickly with both blades, doing less damage then it had hoped, but opening a deep wound that gushed blood. It took a few steps back is brandished its weapons,
"This blood I give for you, Azzzuron!!!" the slyblade called fanatically.
The Dragon reared back on its haunches, inflating its chest, and then lurched forward, belching out a wide cone of cold flame. Kane, standing directly in front of the monster, absorbed most of the attack, while the cold bit at Wil but did not damage him.
As the attack ended, Kane was covered in ice shards, which cut into his skin deep. Blood dripped from the bugbear's face, and then froze on his chest. The young dragon slashed with both claws again, trying to finish the barbarian, but Kane managed to block both attacks with his weapons, despite his injuries.
"A challenge, indeed!" Azuron said with a snort.
[sblock=Ice Hazard]
OKay... so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead.
Treacherous Ice Sheet Level 5 Obstacle
A slick sheet of ice creates a hazardous obstacle.
Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.
Perception
No check is necessary to notice the ice.
Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.
Trigger
The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.
Attack
Opportunity Action Melee
Target: Creature on the ice
Attack: +8 vs. Reflex
Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.
Countermeasures
With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.
[/sblock][sblock=Mechanics]
Dragonshield -M-4
Move: to -M-3 to -L-2 to -L-1 to -M0
Standard: Attack Wil
Attack:
1D20 + 7 => 25 Hit
Damage:
1D6 + 3 => 4
Effect: Marked TENT-Dragonshield
Minor: Shift to -N0
Dragonshield w Axe
Move: to -H-3 to -G-3 to -F-3 to -E-2
Standard: Attack Hergunna
Attack:
1D20 + 7 => 18 Hit
Damage:
1D6 + 3 => 9 (+2 from Axe, total 11)
Effect: Marked TENT-Dragonshield-Axe
(Note: Min damage for Wil, Max damage for hergunna. Ryry, what did you do to upset the dice gods?)
Slyblade
Move: to -I3 to -H2 to -G1 to F1 to -E0
Standard: Twin Slash
Attack1:
1D20 + 9 + 2 => 20
Attack2:
1D20 + 9 + 2 => 26
Damage:
1D6 + 1D6 + 1D6 => 7
Effect: 5 ongoing damage
Minor: Shift to -F1
(Note: damage was a 3,1,3 here. Not so bad this time)
Dragon
Move: N/A
Standard: Breath Weapon
Attack Blast Range: -O-5 to -K-1 (Kane and Wil in blast)
Attack: vs Kane reflex:
1D20 + 4 => 24 Crit
Attack: vs Wil reflex:
1D20 + 4 => 5 Epic Miss
Damage: Kane: 3D6+4 (Max) = 22
AP: Dragon's fury vs Kane
Attack1:
1D20 + 6 => 19 Miss
Attack2:
1D20 + 6 => 16 Miss
[/sblock][sblock=Status]
Wil Rando: -K4
31/38 HS 7/10 AP 1
MW 2, Marked by -N0 Dragonshield
Mervin: -K3
10/27 THP
4/4 HS 2/7 AP 1,
5 ongoing damage,
Bloodied
Hergunna: -J8
17/41 HS 8/9 AP 0
, Marked by -E-2 Dragonshield,
5 ongoing damage,
Bloodied
Kane: -L2
10/47 THP
0/4 HS 5/10 AP 0,
Bloodied
Stanng: [Miner Hut] 28/31 THP 0/3 HS 7/10 AP 1
Captive Human: -K3
1/1
Enemies:
Kobold Dragonshield: -L-3
36/36
Young White Dragon: -K-6:-J-5
157/200, -4 all def TENT Her
Kobold Dragonshield Axe: -I-2
25/36, -4 all def TENT Her
Kobold Slyblade: -J3
34/42,
No OA TENT Merv
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -L0 0/1 DEAD
Kobold Slyblade: -L-2 0/42 DEAD
Kobold Wyrmpriest: -K-4 0/36 DEAD
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -J3 01/1 DEAD
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Minion
Initiative +3 Senses Perception +1; darkvision
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 11, Reflex 13, Will 11
Speed 6
Javelin (standard, at-will) Weapon
+5 vs AC; 4 damage.
Javelin (standard, at-will) Weapon
Ranged 10/20; +5 vs AC; 4 damage. Ammo: x3
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Stealth +4, Thievery +4
Kobold Slyblade
Initiative +10 Senses Perception +3; darkvision
HP 42; Bloodied 21
AC 18; Fortitude 12, Reflex 16, Will 14; see also trap sense
Speed 6
Short Sword (standard; at-will)
+9 vs. AC; 1d6 damage.
Twin Slash (standard; at-will)
Requires combat advantage; the kobold slyblade makes 2 short sword attacks. If both attacks hit the same target, the target takes ongoing 5 damage (save ends).
Combat Advantage
The kobold slyblade deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Sly Dodge (immediate interrupt, when targeted by a melee or a
ranged attack; at-will)
The kobold slyblade redirects the attack to an adjacent kobold minion.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +11, Stealth +13, Thievery +13
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Young White Dragon
Initiative +1 Senses Perception +7; darkvision
HP 200; Bloodied 100; see also bloodied breath
AC 18; Fortitude 20, Refl ex 16, Will 17
Resist 15 cold
Saving Throws +5
Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10
Action Points 2
Bite (standard; at-will) ✦ Cold
Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra
1d6 cold damage on a successful opportunity attack).
Claw (standard; at-will)
Reach 2; +6 vs. AC; 1d8 + 4 damage.
Dragon’s Fury (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single
target with both claws, it makes a bite attack against the same
target.
Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold
Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target
is slowed and weakened (save ends both).
Bloodied Breath (free, when first bloodied; encounter) ✦ Cold
The dragon’s breath weapon recharges, and the dragon uses it
immediately.
Frightful Presence (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +4 vs. Will; the target is stunned
until the end of the dragon’s next turn. Aftereff ect: The target
takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Draconic
Skills Athletics +15
[/sblock][sblock=Wiki Character Sheets]So, what's the latest on this? I don't keep up with the rest of the forum. [/sblock]