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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)


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Voda Vosa

First Post
Vermitrax passes a hand over his face. "No, no NO! Indeed, you two have less brains than the stone statue. This is about sacrifice. There's no sacrifice in hitting Sharpe, monk! You have to hit yourself; isn't it clear? Why am I forced to work with idiots?!"
 


Voda Vosa

First Post
"There's nothing intriguing or paradoxical in what I am saying. If you hit Sharpe, you gain nothing (save sadistic satisfaction). He has to hit "himself". In the same fashion you can cause damage to yourselves if you wish the statue destroyed." replied the wizard to the not soundly comment from the warforged.
 
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Drew looks calmly
"He would be sacrifice if we beat him to death. Unfortunately, my order doesn't condone such acts, altough they might make an exception if they knew him."

He sighs exageratedly.
 

RedBeardJim

First Post
"A clever defense," snarls Gellan as he glares indiscriminately between Vermitrax and Sharpe. "If it is ourselves we must harm to get past it, then let us get on with it." To Sharpe he adds, "But we will have words, later, about the way to interact with those you work with."

He draws his hand deliberately along the blade of his tan'gat, leaving behind a bloody gash which he quickly binds up.

[sblock=OOC]Melee Basic Attack against self does 14 damage. Hope we're going to take a rest at some point after we get past this thing.[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 6 Halfling Barbarian
Passive Perception: 19, Passive Insight: 14, Initiative: +6 Senses: Normal
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 26/57, Bloodied 28, Surge Value 14, Surges left 6/9
Action Points: 0, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Tumbling Dodge, Whirling Frenzy, Whirling Step

Swift Panther Rage, Thunder Hooves Rage, Rage Strike[/sblock]
 

dimsdale

First Post
Drew's lethal hands sink deep to his own midsection, but amazingly he feels no pain. The statue, on the other hand feels the full force of the attack, staggering slightly. The midsection of the statue begins to turn the color of its blood shown from shown by its last two attacks. You quickly summarize that the statue is bleeding internally.

Sharpe feels pain from the monks attack as well. (please deduct 6 hp).

Gellan follows the monk's plan as well. As he creates the wound and begins to bind it, he finds that it is not necessary as the wound only appears on the statue.

[sblock=arcane 20]
You realize that the magical aura surrounding the statue has weakened considerably. Perhaps another attack will defeat it.
[/sblock]
 

Luinnar

First Post
It's working! I sense...wait nevermind. Bard Sense not tingling. False alarm. Sharpe says, too dumb to have good arcana.
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 5
Init: +2, Passive Perception: 14, Passive Insight: 12
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 39/51
Bloodied 25 Surge Value 12; Surges Per-Day 11/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape Noxious Breath (Dragon)
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 1/1
AC 20; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

dimsdale

First Post
ooc: You've almost cracked the defenses of the statue. From there, there is only one more encounter left. Let's wrap this up shell we. :)
 

Someone

Adventurer
Prime watches the group as they savagely beat themselves to break the statue.

+++Thankfully, your crazy-fu was greater than whoever created this'. Now Vlastodes and the orb shouldn't be far, let's not wate more time+++

While writing that, the construct's oil leak caused by Sharpe stops dripping. Seems that his internal self repairing mechanisms are working.

OOC: spending a surge to be at full HP


[sblock=A guide to Prime's immediate actions]
With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, feel free to use one of these actions at the first chance it could be reasonably useful, in the following order of priority:

  • Combat Challenge (fighter feature, at will), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
  • Guardian’s counter (Encounter power), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe
  • Shield Edge Block (Encounter power), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
  • Unbreakable (Encounter power), if hit by an attack that deals 10 or more damage (he’d negate 9 with the power -which isn’t described as damage reduction-, then 1 from armor property)
If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

[/sblock]
[sblock=mini-stats] Prime Warforged Fighter 6

Status:
Initiative: +4, Passive perception: 22, Passive Insight: 17
Defenses: AC: 26/24, Fort: 20/20, Ref: 19/17, Will: 17/17
HP:64/64 THP: 0 Bloodied: 32, Surge value:16, Surges/day: 10/13 Speed: 5 squares
Languages: Common
AP: 1
Powers:
Tide of Iron, Resolute Shield, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
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