[sblock=DM Notes: Please Ignore]
The large zombie falls from the attack of the monk. Two other zombies fall as well, one from the blade of the barbarian and the other chomped in half by the dragon. Zhane swarm of insects cause the foul smelling corpse to moan in pain as well as destract him leaving his guard down. It still manages to fling a ball of filth at Zharne, hitting him square in the chest. Zharne feels weakened by the attack.
The corruption corpse still manages to fling a ball of filth at Zharne, hitting him square in the chest. Zharne feels weakened by the attack. Prime, while focussing on the large zombie notices it starting to move its massive limbs. It then stands up and clenches its fist, raising them above its head, looking for another target to smash.
OOC:
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1. Corruption Corpse grants CA to all attackers this round
2. Vermitrax at -5 to attack rolls due to stench aura of CC
3. Prime not effected by stench because it can't smell
4. ooc: I'm going to assume that Gellan attacked Z4, killing it since the dragon killed Z3
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It's your turn
[sblock=Mechanics]
Heros
Drew: Kills ZH
Prime: Miss (corrected HP)
Vermitrax: -1 hp CC
Sharpe:
Pet Dragon: dragon bites Z3 for 19
Gellan: kills Z3
Zharne: hits CC for 11 and CC grants CA to allies TENT
Total Damage to Enemy:
Z3 - DEAD
Z4 - DEAD
CC - -12 (but regen 5 next turn)
ZH - DEAD (but comes back alive
)
Baddies turn:
CC
Regen 5
hurl a ball of crap at Zharne: 1d20+7 vs Reflex for 2d6+3= hit for 14 and Zhane is weakened (save ends)
ZH:
Dies but Rises again
Zombie smash is recharged
Total Damage to Allies:
Zharne: -14 weakened (save ends)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP:
64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP:
36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP
51/60 THP 14; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne:
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP
27/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
ZM1 1/1
DEAD
ZM2 1/1
DEAD
ZM3 1/1
DEAD
ZM4 1/1
DEAD
Z1 40/40
DEAD
Z2
DEAD
Z3
DEAD
Z4
DEAD
CH
DEAD
CC
53/71
ZH
DEAD but raised 44/44
[/sblock]
[sblock=Monster Stats]
Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.
Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.
Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.
[/sblock]
[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
Valstoes leaves, not before sending undead minions to kill the party.
[/sblock]
[/sblock]