Kae'Yoss
First Post
Alignment can be just your outlook and personal code of behaviour, and it can be a cause. I refer to it as active and passive.
The greedy rogue is passively evil, but the blackguard of tyranny is actively evil. A monk is passively lawful, the paladin is actively lawful. And so on.
In most D&D games, the moral axis is far more important than the ethical axis. Thus LG and CG get along just fine (despite the occasional discussion about how to go about doing things), whicle LG and LE will be bitter enemies. You could, of course, change that in your game, saying "no lawful characters". CG and CE will be the freedom fighters trying to overthrow Law's steel grip, maintained by the LG and LE "villains".
The greedy rogue is passively evil, but the blackguard of tyranny is actively evil. A monk is passively lawful, the paladin is actively lawful. And so on.
In most D&D games, the moral axis is far more important than the ethical axis. Thus LG and CG get along just fine (despite the occasional discussion about how to go about doing things), whicle LG and LE will be bitter enemies. You could, of course, change that in your game, saying "no lawful characters". CG and CE will be the freedom fighters trying to overthrow Law's steel grip, maintained by the LG and LE "villains".