Hexmage-EN
Legend
I kind of wish D&D would just replace the lore for yugoloths with something more like the daemons from Pathfinder. They're a way more interesting take on Neutral Evil fiends. Heck, even the sorrowsworn would make for more interesting Neutral Evil fiends.
I'm amused that they brought back yugoloths into 5E just to demote them in the lore from "secretly the first fiends" to "Asmodeus paid some night hags to invent yugoloths for some reason".
I do have my own answer for what that reason was (Asmodeus and Graz'zt are secretly allies and the creation of the yugoloths are part of a very long-term plan to unite all fiends against the forces of Good), but I don't find yugoloths interesting enough to ever follow through with it.
Well, okay, I do like merrenoloths if only because they're low-CR evil fiends that are so awesome with ships that they can magically ensure they cannot sink even if the hull is breached. That's amazing enough that even good characters would be tempted to hire a merrenoloth for safe travel in the Lower Planes.
I'm amused that they brought back yugoloths into 5E just to demote them in the lore from "secretly the first fiends" to "Asmodeus paid some night hags to invent yugoloths for some reason".
I do have my own answer for what that reason was (Asmodeus and Graz'zt are secretly allies and the creation of the yugoloths are part of a very long-term plan to unite all fiends against the forces of Good), but I don't find yugoloths interesting enough to ever follow through with it.
Well, okay, I do like merrenoloths if only because they're low-CR evil fiends that are so awesome with ships that they can magically ensure they cannot sink even if the hull is breached. That's amazing enough that even good characters would be tempted to hire a merrenoloth for safe travel in the Lower Planes.