Stoutstien
lunk
Quality of play change I made was to remove size and weight and replace it with bulk. It allows me to make the Minotaur "larger"without countless little interactions that can cause issues.
No, there really isn't any good reason--other than inadequate game design.Pondering this that centaurs and minotaurs are both size M when used as player races, yet when encountered as NPCs are L. Does anyone know of any specific rationale into shoehorning all races into size M rather than just leting them be size L and rolling with it so to speak?
I think it's less the game and its potential as much as its the approach design is taking about issues of balance. Giving a large PC an ASI to Strength, an effectively larger area for auras, a bit more damage from weapons, a bit of advantage in a few situations as well as trouble moving in restricted spaces- these don't have to be viewed as game breaking. But it is the approach the R&D team is taking.Because 5e isn't as wonderfully flexible and planned out as they claim.
I mean, they're not game-breaking in the sense that it'll fall apart, but together those things are an absolutely gigantic, overwhelming advantage over a size M (esp. as "restricted spaces" is a chore to deal with, and no edition has great rules for it), that you'd have to be outright silly to not pick a size L creature if intending to be a melee-primary class.Giving a large PC an ASI to Strength, an effectively larger area for auras, a bit more damage from weapons, a bit of advantage in a few situations as well as trouble moving in restricted spaces- these don't have to be viewed as game breaking.
It would be offset somewhat if they went back to size adjustments to AC. So, Large creatures would be easier to hit and Small creatures would be a harder to hit. Something even like a simple +1/-1 would be fine.Starfinder manages large PCs just fine and looks to be not all that far removed from 5E (at least the combat).
In fact being large is often a hindrance and not an advantage.
Probably not from WotC, no. But complexity is not a bad word. Level Up is 5e-inspired and can absolutely handle this.It would be offset somewhat if they went back to size adjustments to AC. So, Large creatures would be easier to hit and Small creatures would be a harder to hit. Something even like a simple +1/-1 would be fine.
Anyway, there are a number of ways things could be done, but since any of them add more complexity to the system, I doubt we'll see them in anything 5E-inspired.
In Starfinder ranged combat is more important and thus also is cover. And good look finding cover as large creature...It would be offset somewhat if they went back to size adjustments to AC. So, Large creatures would be easier to hit and Small creatures would be a harder to hit. Something even like a simple +1/-1 would be fine.
Anyway, there are a number of ways things could be done, but since any of them add more complexity to the system, I doubt we'll see them in anything 5E-inspired.
True enough. At this point I've fairly given up on 5E, there is just "too much" in it of the wrong sort of thing for me. Level-Up has some good things in it, but since it is 5E-based it has the wrong stuff, too, so it won't work, either.Probably not from WotC, no. But complexity is not a bad word. Level Up is 5e-inspired and can absolutely handle this.
Pretty much half-cover is +2 AC and 3/4-cover is +5 AC. Certain features and such allow you to ignore cover when attacking a creature.In D&D that usually less of a concern (no idea what the cover rules in 5E even are).
Yeah, I'm on board with getting rid of power gamers!I blame it on power gamers. PGs are a pain in the ass to design for if you are trying to build a balanced system, and in past editions large PCs were easily exploited. So easier to just get rid of them.
Hey now, they at least have the common sense to later upgrade to rocket jets to avoid stair issues.daleks
Small isn’t really a nightmare because it has next to no functional difference from Medium any more. I’m pretty sure the only difference at this point is the disadvantage with Heavy weapons.Large is a design nightmare when you stop pretending the grid doesn't exist. What squares do you occupy? Do you have natural reach? Do you do more damage inherently? What about AoEs?
Small is something people decide to make a nightmare because they feel the need to punish them for being Short Kings.
You just have to rely on 3rd party stuff to help with this. There's an expansion for Level Up that helps you design your own heritages, including Large ones. It works just fine.