D&D 5E All character races are Medium-sized...why?

James Gasik

Pandion Knight
Supporter
often i've stared at tiny dungeon rooms in confusion, wondering how it's contents got there. like a massive golden idol that can't fit through the rough hewn corridors of an ancient tomb.
 

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LadyElect

Explorer
often i've stared at tiny dungeon rooms in confusion, wondering how it's contents got there. like a massive golden idol that can't fit through the rough hewn corridors of an ancient tomb.
With a good enough investigation check, you discover the IKEA assembly instructions buried under some ancient tomes.
 

Because Large or larger makes life a lot more complicated for game designers. It's easier when everyone has the same size, and thus the same reach and area of effect for certain kinds of things.

Note, however, that this pattern is not totally inviolate, based on the recent UA. Barbarians with the Path of the Giant can rage to become Large or even Huge at high level. But this is an opt-in thing, rather than an always-on thing, and that makes a big difference. Or, if you prefer, this means being Large size is so good, having only a small number of rounds you can do that each day is a class feature all by itself.
 

Hawk Diesel

Adventurer
Large weapon rules should be gone.

Large creatures should just be able to use two handed weapons in one hand. There are no small weapons either...

Maybe the might be oversized two handed weapons, but those should just do 2d8 damage. Probably scaling weapons upwards by stepping up the die should be the way to go.

As to narrow pathways. Yes, there should be narrow pathways.
Yes, this. Decouple reach and increased weapon damage from being large, and suddenly there's little reason to prohibit large sized races.

The only inherent benefit should be increased carrying capacity and maybe treating all weapons wielded by large creatures as having the heavy property. Everything else can be designed into the particular race.

Just because an ogre in the MM deals 2d8 damage with their great club doesn't entitle a PC ogre the same damage.
 

James Gasik

Pandion Knight
Supporter
Yeah but we have Medium races that get the carry capacity benefit. So sure, we can have Large races but...what's the upside? If you have an aura? In exchange, you have difficulties with some adventuring, finding mounts you can ride, you weigh a ton....
 

Hawk Diesel

Adventurer
Yeah but we have Medium races that get the carry capacity benefit. So sure, we can have Large races but...what's the upside? If you have an aura? In exchange, you have difficulties with some adventuring, finding mounts you can ride, you weigh a ton....
1) It's fun.

2) Why does it need an upside? We have small races, and being small really only has disadvantages since they can't effectively use heavy weapons.

3) It opens up opportunities for PC races that include ogres, half-giants, true minotaur, ect.
 




James Gasik

Pandion Knight
Supporter
1) It's fun.

2) Why does it need an upside? We have small races, and being small really only has disadvantages since they can't effectively use heavy weapons.

3) It opens up opportunities for PC races that include ogres, half-giants, true minotaur, ect.
I wouldn't mind having large races but it seems that in this case, the juice isn't worth the squeeze. I don't really care for the mostly-downside of being small either, but that ship sailed beyond the sunset awhile ago.

At least give a race real reach. Bugbears get kinda sorta reach and that's not broken.
 



Not quite, it also includes ability checks. 🤷‍♂️

And, FWIW, it went too far. The 40 cap from prior d20 systems was perfect, 30 is too constricted IMO.
Fair. Are attack rolls just a special ability check...anyways. the range works work ok for 5e based on the normalized range of play. It work best from lv 5-15 where most tables see play so overall it's a good concept. It could be better on the top end in many regards like having saves DCs that are impossible for some PCs. As a concept it works just need a little tinkering.
 

DND_Reborn

The High Aldwin
Fair. Are attack rolls just a special ability check...anyways. the range works work ok for 5e based on the normalized range of play. It work best from lv 5-15 where most tables see play so overall it's a good concept. It could be better on the top end in many regards like having saves DCs that are impossible for some PCs. As a concept it works just need a little tinkering.
Slight thread derail:

Prior editions (d20 anyway) had the escalating bonuses and AC/DC issue, with numbers getting out of control so bonuses would far outweigh the d20 roll itself. Some AC/DC were so high creatures (including PCs) had no hope of success even if they rolled a d20.

So, they bounded the numbers, to keep things more plausible. But, when it comes to combat/damage, they had to increase HP and of course damage. Now you have a system where you succeed a lot (hitting in combat, for instance) but the impact is not as much (because of hit point bloat).

In the end, you have escalating damage and hit points, instead of attack modifiers and armor classes.

Ultimately, it accomplished nothing IMO.
 

Slight thread derail:

Prior editions (d20 anyway) had the escalating bonuses and AC/DC issue, with numbers getting out of control so bonuses would far outweigh the d20 roll itself. Some AC/DC were so high creatures (including PCs) had no hope of success even if they rolled a d20.

So, they bounded the numbers, to keep things more plausible. But, when it comes to combat/damage, they had to increase HP and of course damage. Now you have a system where you succeed a lot (hitting in combat, for instance) but the impact is not as much (because of hit point bloat).

In the end, you have escalating damage and hit points, instead of attack modifiers and armor classes.

Ultimately, it accomplished nothing IMO.
I don't think it's a derail as long as we loop back.
On an individual scale bounded accuracy has flaws but it does keep game logic sane as you progress. Even ancient dragons can be downed by enough guards shooting arrows and max lv PC have a reason to fear getting overwhelmed by hordes of low CR does.

The mistake was on the way they tried to scale up HP/damage as the primary threshold for staying power for PC/NPCs. If they went for a lower curve after a certain point(around lv 11 in my vote) it works better for bounded accuracy and prevents bloat. Need to readjust T3-4 content but it's a mess anyways.

In context of large PC races it's similar. If there wasn't an expectation of exponential growth with size it not an issue. With my bulk rules a PC can be large without taking up more grid space than a medium creature which open up more opportunities for stuff the players actually care about.
 

jasper

Rotten DM
Pondering this that centaurs and minotaurs are both size M when used as player races, yet when encountered as NPCs are L. Does anyone know of any specific rationale into shoehorning all races into size M rather than just leting them be size L and rolling with it so to speak?
Reach and control problems. Plus the centaur pc is already upset on how much movement it takes to take stairs.
 



DND_Reborn

The High Aldwin
Even ancient dragons can be downed by enough guards shooting arrows and max lv PC have a reason to fear getting overwhelmed by hordes of low CR does.
But these are the concepts where players differ. IMO an ancient dragon (e.g. Smaug) should never be downed by enough guards shooting arrows. Given such monsters immunity to normal weapons would handle the issue, though.

A max lvl PC already has reason to fear a horde of low CR foes as a 20 always hits, so even if the system allowed for PCs to (typically) have ACs in the 30s at that level, enough 20s would still defeat the PC.

The mistake was on the way they tried to scale up HP/damage as the primary threshold for staying power for PC/NPCs.
Agreed. Just as the bounded accuracy too much IMO, they had to bloat damage/hp too much to compensate. A better balance would have been nice.

For example, I find it ridiculous that in AD&D you had a 50/50% chance to put an ogre to sleep via the spell. Now, at 59 hp and a maximum of 40 hp affected by the spell, it is virtually impossible. You would have to upcast sleep at 5th level to have the same 50/50% chance of putting an ogre to sleep. Just plain stupid and poor design IMO.

In context of large PC races it's similar. If there wasn't an expectation of exponential growth with size it not an issue. With my bulk rules a PC can be large without taking up more grid space than a medium creature which open up more opportunities for stuff the players actually care about.
Grid spacing is also an issue. Not enough differentiation is made between vertical space and horizontal, or even length vs width. The default size of 3 ft works better IMO than 5 ft in 5E. But often I have just found ToM to work better anyway.
 

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