Am I the only person who likes Paragon Multi classing?

ok, the title says it all... am I ?

First let me say I know that there are better power choces...and that some multi classes seam to lead to sub optomal choices, but I see some good ones too.

Example 1 (I am playing this one now) Teifling Rogue level 14 multi into Ranger. my two at wills right now are sly flurish and Twin strike...I will admite that my GM oking twin strikeing shireken (not sure if by ranged weapon they ment thrown) it helped.

Example 2 Warlock multi into wizard seams to open sevral good choices...(I think the new feat multi pact will make this a Great combo)

Example 3 Fighter multi into Ranger to shore up his ranged attacks...

Does anyone out there have any sucess stories??
 

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It's just very weak compared to taking a paragon path. You gain at best a little bit of versatility, but you miss out on some very powerful abilities.

Take your rogue example - if you'd gone for Daggermaster instead of paragon multiclassing, you could be Sly Flourishing daggers at range with a tripled crit chance. That's just better than Twin Striking shurikens.
 

I think what is lacking is that you don't get some Paragon Path like features. I think there should be at least an Action Point feature along the way. Maybe just have an Action Point to reroll a attack or regain an encounter power.
 

If it works for you, great. I am of the opinion that it is pretty bad. If a player was interested in taking it, I'd work with him to make some paragon path features specifically for his character, to fill in the blanks.


cheers
 

Yeah, the power selection is OK - it adds flexibility (but then, taking another classes paragon path tends to a little as well), but usually loses a little power.

The problem is the lack of path features. Paragon paths get around 3 features, and the at-will trading is about worth one. I think an action-point related feature at 11th, and a class feature at 16th would be a good balancing act. Unfortunately, the rules don't provide this, and some class features are certainly too powerful to grant as 16th level paragon features.

Take, for example, a fighter/ranger: It'll be hard to compete with the ranger/pit fighter with any paragon multiclassing build.

I guess you'll just have to design your own base class / paragon path if you want such a thing. The martial splatbook is rumored to have a two-weapon fighter build, but other power sources will need to wait longer.
 

I love it for concept building. I like that character optimization rarely uses paragon multiclassing. I don't like that character optimization almost never uses paragon multiclassing, especially since the cases I've seen are more explorations of some highly synergistic combination of abilites, and nothing has been shown to be comparable to various highly optimized choices.

As more classes are released, the chances that some synergy is that powerful do increase, but right now I think paragon multiclassing is overly conservative.

I don't think it needs a lot to make it a reasonable choice, and I do think it's important not to add too much. I think adding a generic action point boost would be enough, maybe something like: you can spend an action point to reroll one attack roll or damage roll made using a power from your second class.

t~
 

An idea I've been playing around with is improving the power granted by the base multiclass feat once your paragon multiclass reaches 16th level, when the paragon paths get an extra ability/power. This effectively gives you a class feature of your second class:
- Sneak Attack whenever you quality instead of 1/encounter
- constant +1 to attack rolls when wielding one/two-handed weapons instead of 1/encounter
- Healing Word 1/encounter instead of 1/day
- Wizard At-Will power really at-will instead of 1/encounter
- ...

Now, an extra action point use at 11th level might also do the trick...


- Enaloindir
 

We haven't gotten to Paragon Tier yet, but I'm leaning strongly towards making a feat called "Paragon Multiclassing" which gives you all of the benefits of the existing Paragon Multiclassing option when you hit the appropriate levels — but just costs the feat slot instead of trading out your Paragon Path.

The feat would still have a prereq of the four other multiclass feats, so you pay five feats for the ability to trade your powers for other ones of generally lower level. That's not gonna be game breaking, and still lets you have some Paragon flavor.

This is presuming the supplements don't come up with a bunch of really interesting Mystic Theurge-type classes.
 

I think that the problem is that Paragon multiclassing is not equivalent (advantage-wise) to a Paragon class and so is unattractive. For my own character I am definitely taking it because it fits with my concept and my character IS a wizard/cleric so I have to. But the benefits gained are not equivalent to the benefits of a paragon class...

Eric.
 

I think the real problem with Paragon multiclassing is not the Powers; they actually seem equivalent. The issue is the loss of PP features, particularly the action point use bonus. I think if something like this were added back in, the option would be about on par.
 

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