Am I the only person who likes Paragon Multi classing?

I think the real problem with Paragon multiclassing is not the Powers; they actually seem equivalent. The issue is the loss of PP features, particularly the action point use bonus. I think if something like this were added back in, the option would be about on par.

One of the things that irks me about Paragon multiclassing the the lack of class features, mostly base class features. When you paragon multiclass, you are no longer a dabbler, you are devoted to that class. "I am now a formally trained wizard with a degree in wizarding, even thought I graduated from fighter school ages ago. What do you mean I can't cast mage hand?"

The other thing that irks me is when you can take one of the second classes Paragon Paths with a lesser number of feats, get most of the goodies of multiclassing, all of the goodies of a paragon path, improved synergy, and all of the flavor of a generic Paragon Multiclass. It is a rather large discrepancy.
 

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With some careful planning you can likely exceed in versatility what you would gain in power from the bottom rung Paragon options. The bugger is that there are some really great Paragon paths with both great powers and abilities that are probably going to outshine even the best mutlicass intentions.

The Warpriest, for example, is just loaded with goodies. Getting a weaker version of the Fighter's Combat Challenge is still pretty good, half level bonus damage for the round when you spend an action point, reroll an attack roll with a 1 once per encounter, have a free +1 armor class, and THEN enjoy three pretty fine powers to boot. Battle Pyres is just piles of damage and talk about being rewarded for rolling a crit. Battle Favor is pure win. Nothing wrong with Battle Cry either as an burst 1 attack with an aoe heal effect.

Why would someone multiclass to Fighter? You don't get the Combat Challenge, you lose out unique powers, you've invested a ton of feats, etc. What all of the multiclass options need is an improvement on the original multiclass feat that gives you a taste of another class's features. Something along the lines of more healing for the Leaders, full Quarry class feature, full Sneak Attack, etc. Maybe not even full, just more than being able to switch out a single at will power.
 

I plan to do it on my paladin. Multi into warlord. But I am doing it for tanking purposes. Combat veteran FTW. 2x my con to my healing surges will be ridiculous and very effective.
 

I think that the problem is that Paragon multiclassing is not equivalent (advantage-wise) to a Paragon class and so is unattractive. For my own character I am definitely taking it because it fits with my concept and my character IS a wizard/cleric so I have to. But the benefits gained are not equivalent to the benefits of a paragon class...

Eric.

Or, you could play a wizard that multiclasses into the Divine ORacle PP, and maybe swaps a mediocre encounter power out. That gives you great cleric flavor without the suck that is Paragon Multiclassing.
 

It's just very weak compared to taking a paragon path. You gain at best a little bit of versatility, but you miss out on some very powerful abilities.

Take your rogue example - if you'd gone for Daggermaster instead of paragon multiclassing, you could be Sly Flourishing daggers at range with a tripled crit chance. That's just better than Twin Striking shurikens.

I think if you run the numbers, you'll find that's not entirely true. The daggermaster with sly flourish is better if he can hit his target very easily. The twin striker with shuriken picks up as it gets harder to hit his target. Across the range of normal attack rolls, the shuriken twin striker pulls ahead.

He'll be even further ahead if he's got a decent strength and he's a brutal striker.

If he wants to do things in melee, he'll need to raise his strength pretty high though.
 

I love it for concept building. I like that character optimization rarely uses paragon multiclassing. I don't like that character optimization almost never uses paragon multiclassing, especially since the cases I've seen are more explorations of some highly synergistic combination of abilites, and nothing has been shown to be comparable to various highly optimized choices.
t~
I mostly conxept build with power being a second thought...so maybe that is why I like it

I think the real problem with Paragon multiclassing is not the Powers; they actually seem equivalent. The issue is the loss of PP features, particularly the action point use bonus. I think if something like this were added back in, the option would be about on par.

I agree more is something I would not mind, but it seams to me to be a case of 200 or 198 not 200 or 145 like some people make it out to be. You trade some power for some versitlity...

I think if you run the numbers, you'll find that's not entirely true. The daggermaster with sly flourish is better if he can hit his target very easily. The twin striker with shuriken picks up as it gets harder to hit his target. Across the range of normal attack rolls, the shuriken twin striker pulls ahead.

He'll be even further ahead if he's got a decent strength and he's a brutal striker.

If he wants to do things in melee, he'll need to raise his strength pretty high though.
I never ran any numbers, but 2 attacks means I am one of the only players rolling 2d20...


also Expeditious Stride Ranger Utilty 10 helps my mobility...alot Ithink I use it everyt encounter since I picked it up...
Hawks talon Ranger att 7 is pretty awsome too...
and when I hit 20th level I will pick up Blade Cascade Ranger att 15
heck I am about pick up (very close to level probly tommorro night) Garrote Grip Rogue att 15 and get to have 2 15th level powers thanks to my multi class

I think the option of 4 diffrent powers per Paragon (pre set powers) is why you don't get those features... customized is veiwed as better...
 


One of the things that irks me about Paragon multiclassing the the lack of class features, mostly base class features. When you paragon multiclass, you are no longer a dabbler, you are devoted to that class. "I am now a formally trained wizard with a degree in wizarding, even thought I graduated from fighter school ages ago. What do you mean I can't cast mage hand?"

I agree with this and for me it is a big problem. I guess I want to larger number and wider rnage benefits of MC earlier on a characters development rather than have MC kick in the paragon levels.
 

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