Moridin said:
I don't think I'm going to get in trouble for posting this, but back about a year ago the rules didn't have suggested builds. Each class' powers were just laid out for them. While players might have discovered builds "organically," it actually ended up being extremely overwhelming when creating a character. Not just for new players, but for veteran game designers and editors. I remember sitting down to create a rogue and thinking, "Man, what powers should I pick?"
See, to me, that's the point where I fall in love with a game. If I sit down to create a character and see so many options and possibilities that there's no way I can get everything I want the first time out, or where I can read the lists and see patterns and synergies ("Hey, if I take A, B, and C, I will be a primo ass-kicker...but oh, wait, if I swap D for C, then I can do THIS instead, and that's cool, too..."), then I know the game is for me (assuming the rest of the mechanics hold).
I also have real issues with 'builds' due to MMORPGs, and not in the sense of "Oh noes! WOTC copied WOW!", but in the sense of:
"Hey guys, I just rolled up a new rogue!"
"How is he specced?"
"Uh...Artful Dodger?"
"Can't use him. This module works better with a Brute."
If you're marketing 4e to current MMORPGers, they'll be bringing their mindset with them, and if the rules seem to cater to that mindset, it will infect tabletop play. Just my opinion, of course.
Now, granted, D&D doesn't bunch things together in quite as small of groups as Saga Edition's talent trees...but you get the idea. It's one of those subtle bits of player psychology that doesn't become immediately obvious until playtesting comes around.
You've done the playtesting and I haven't, so, obviously, I can't say you're wrong...but it still bugs me. People are lazy, take the path of least resistance, and tend to view even the most lightly phrased rules suggestions as Ordainments From God. I really see a LOT of players deciding there's only two ways to play a rogue and that there's "wrong" choices which can be made, driven purely by optimization and not character concept.