Belphanior said:A +6 item and a +5 tome are together worth 173.500 gp. A level 20 character is expected to have 760.000 gp worth of stuff. Hong's DM isn't generous, he just plays the game by the RAW. It's yours who is stingy and has ingrained a perception of 3E into you that isn't accurate.
No personal offense meant by that, don't get me wrong. You're just using a houseruled version of 3E that's all.
Actually, my DM is obssessed with wealth-by-level guidelines; he's just very particular about what he hands out. Magic items are not easily come by, and while I assume a player mage could make one, my group rarely produces PCs who want to. (Last long-term D&D game...a swashbuckler/rogue[1], a ninja, a psion who never made items, and a warlock who ditto. We got to about 15h level and pretty much only made potions or scrolls.) In our current game (around 7th level now), we are a strike forces team for a powerful NPC; she pays us in magic items, in essence. So we get what the DM wants us to get. (All 'found loot' is her property, other than coin, preventing the 'bodies of our enemies are treasure troves for us!' problem. We can fight properly-equipped foes and not have +1 weapons dripping off us.)
In my last game, I think we had one pair of Gloves of Dexterity +4 as the most powerful ability-enhancing item. The ninja had them. Her hide skill was something like +25 or more when all was said and done. The joke was that she had invisibility at will.
Current game is a paladin, that warlock/cleric hybrid class, a ranger/sorcerer who didn't take magic missile, a rogue, and an ogre mage who won't gain a class level 'till he hits 12th...So far, there's been little interest in manufacutring magic items among the caster types. In this game, I have a +1 holy longsword, and I am "in debt" because of it; I don't get any magic or more than a stipend to live off of until my wealth-by-level syncs up with the item. (It's a plot-important weapon, that's why I've got it...)
But as you said, it's all aesthetics. When you were talking about "godlike" abilities, I assumed you mean natural, unenhanced. There's nothing extra-impressive about someone whose power comes from magic items. By contrast, in 4e, a high level character is frightfully good at everything simply by virtue of existing; at 20th level, he's got a minimum of +10 in every skill even when he's buck naked. I find this less aesthetically acceptable, simply because I can more easily "believe" in magic items than in natural uber-competence.
[1]Me. He had mostly charisma-enhancing stuff, because that fit his character concept better. I think he had a cloak+2 and one of those psion masks that give +ridiculous to Diplomacy and Bluff.