wedgeski
Adventurer
Hi folks, here's the deal. For the first time in 3/3.5ed, I'm DM'ing a party with a sorcerer who has chosen haste as one of her spells. As is to be expected, it has increased the lethality of the party by an order of magnitude. Even with a full day's worth of encounters, it's a rare moment when the lot of them aren't buzzing around the battlefield in a blur, unloading entire extra attacks on my poor unsuspecting bad guys. The rogues and fighters are having a field day.
Now, against casters, this isn't too bad, because you can bet I'm dispelling and all that good stuff, but in the name of keeping pure melee encounters at the right EL challenging, I appeal for help in dealing with this phenomenon.
Some obvious things have worked in actual play. Splitting the party so that when the spell runs out they either have to regroup or only partially receive the benefit of a recast is partially successful, but relies on long combats to be effective. Keeping melee PC's on their toes and forcing them to move between attacks is also very good, but reduces the effectiveness of their opponents by making them Withdraw every other round or risk (deadly) AoO's. And naturally, attacking from the air or from distance are winners, but this kind of takes the 'melee' out of the equation.
What am I missing, if anything? Thanks for any help!
Now, against casters, this isn't too bad, because you can bet I'm dispelling and all that good stuff, but in the name of keeping pure melee encounters at the right EL challenging, I appeal for help in dealing with this phenomenon.
Some obvious things have worked in actual play. Splitting the party so that when the spell runs out they either have to regroup or only partially receive the benefit of a recast is partially successful, but relies on long combats to be effective. Keeping melee PC's on their toes and forcing them to move between attacks is also very good, but reduces the effectiveness of their opponents by making them Withdraw every other round or risk (deadly) AoO's. And naturally, attacking from the air or from distance are winners, but this kind of takes the 'melee' out of the equation.
What am I missing, if anything? Thanks for any help!