Someone
Adventurer
I see; however the thread was slowly going into the "nerf the spell" house rules. And mind you, I agre Haste is a great spell for the party´s fighter. Not knowing your playing style or the actual combats you like to play or what you´ve already tried, I´d say that you should work to minimize the number of full attacks: use foes with Spring Attack or ranged attacks; don´t charge them, but Ready an action to strike when they charge or move; use battlefield control (reach weapons, tanglefoot bags...); caltrops or concealed traps; disarm, trip and sunder; ready an action to shoot the sorcerer as s/he starts to cast, or use counterspells; mounted or flying enemies...