Does anybody have a type of "anti-insperation" to be used when a player goes against their role badly? Not for a good cleric who killed someone, but for a LG cleric burning down an orphanage full of children. I am thinking of employing this soon, and would like some more opinions on the matter.
My plan for it is to be used when players go far against their established character. LG behaving like CE, Halfling who swore to never harm a dragon murdering a whole clutch of Dragon eggs, LE warlock saving children from a burning orphanage without a good reason(they were an orphan, and have a soft spot for them). When this kind of thing happens, I note that the player has a Black Inspiration Die. This can be employed at my leisure, within the session, to either cancel out a players inspiration die, or to provide a monster with advantage at a pivotal moment. As I said, this is only for the extremes, and would never be employed for the slight breaches of character (like a dumb barbarian solving the riddle).
Thoughts or improvements?
My plan for it is to be used when players go far against their established character. LG behaving like CE, Halfling who swore to never harm a dragon murdering a whole clutch of Dragon eggs, LE warlock saving children from a burning orphanage without a good reason(they were an orphan, and have a soft spot for them). When this kind of thing happens, I note that the player has a Black Inspiration Die. This can be employed at my leisure, within the session, to either cancel out a players inspiration die, or to provide a monster with advantage at a pivotal moment. As I said, this is only for the extremes, and would never be employed for the slight breaches of character (like a dumb barbarian solving the riddle).
Thoughts or improvements?