A copy-paste from the True 20 boards, with minor tweaking from me

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Here's a list of possible powers for Star Wars.
Definite Jedi powers, beyond any real question:
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Combat Sense,
Cure (at -10 for lethal),
Elemental Blast (Force Lightning)
Enhance Ability,
Harm (Force Grip),
Move Object,
Manipulate Object,
Scrying (with some limitations),
Second Sight,
Sense Minds,
Suggestion,
Supernatural Speed,
Visions.
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Likely-seeming Jedi powers that we have no hard evidence for:
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Bliss,
Body Control,
Calm,
Enhance Other,
Ghost Touch,
Heart Reading,
Heart Shaping,
Illusion (though limited),
Object Reading,
Pain (dark side),
Sleep,
Ward
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Powers that seem to suit the setting, though not the Jedi - other Force-using traditions might go in for these:
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Beast Link,
Cure Disease,
Cure Poison,
Flesh Shaping,
Light Shaping,
Mind Reading,
Nature Reading,
Plant Shaping,
Psychic Blast,
Psychic Weapon,
Truth-Reading,
Weather Shaping.
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Powers that just plain don't work:
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Any of the Teleport and dimensional stuff: Apport, Phase, Plane Shift, Teleport, etc.
Any of the heavier telepathic stuff: Mind Probe, Mind Shaping, Psychic Reflection, Psychic Trap, etc. Even Mind Reading and Psychic Blast are borderline. Psychic Weapon "feels" a little closer to being right, though.
Flashy elemental stuff: Fire Shaping, Earth Shaping, Elemental Aura, etc.
Imbue Life and Imbue Unlife: For obvious reasons.
Computer Link doesn't make sense because machines don't interact with the Force. (Droid characters, if permitted, might be able to take this power as a Favored Feat, though.) Likewise, Severance makes no sense for the setting. As I said, if you cut someone off from the Force, wouldn't they die?
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