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A creature in the zone takes any action other than a move at the begining of their turn, or ends their turn in the zone, takes x damage.

YAY. We all win.

Wording needs tightening. By "move" do you mean move action? Does a charge away work?

Also, it's not a zone (yes, minor nit but still...)

Any creature that ends any action, or ends their turn, adjacent to the sphere takes d4+Int damage?​

I'd actually like to disallow shifts away too. Too easy to get away. Make them pick between provoking or burning perhaps?
 

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I was stating it as a template for any zone like effects. Mainly, because the biggest problem with changing zone damage to end of turn damage, is that it allows those in the zone to get off attacks unscathed (they just move away after attacking). This isn't very controller like, afterall.

There is no action called a 'move.'


Move Actions (See PHB 267 or Rules compendium 236). I was assuming the second instance of the word "action" wasn't necessary, it just seemed too wordy, like full of the same word. Word!

What I didn't like about my template was that I left off damage for moving into a zone and out the other side (for something bigger than burst 1 zone, I'm looking at you Stinking Cloud)

New template:

A creature already in the zone takes an action other than a move action at the begining of their turn, enters the zone for the first time that round, or ends their turn in the zone, takes x damage.

For Flaming sphere the "enters the zone for the first time that round" from the template can be left out cleanly:

A creature adjacent to the sphere takes any action other than a move action at the begining of their turn, or ends their turn adjacent to the sphere, takes d4+Int damage.

I also fully disagree that FS isn't a zone making power. Cordon of Bones for instance, is just more up front about it... but they are zones for sure.
 
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You could probably shorten that then to 'makes an attack' which... for the purposes of most monsters... will pretty much do.

Its fine if a creature moves out of the zone and then makes an attack. No damage taken for them and they still got to make an attack, but the spell still did its job. It controlled the enemies movement. If the creature attacks first and then moves out, they get punished for sticking around too long.

The point of the spell is to make creatures move out of the way, it doesn't care how they get out of the way. If they don't get out fast, they get burned.

Nice and controllery.
 

Wording needs tightening. By "move" do you mean move action? Does a charge away work?

Also, it's not a zone (yes, minor nit but still...)
Any creature that ends any action, or ends their turn, adjacent to the sphere takes d4+Int damage?
I'd actually like to disallow shifts away too. Too easy to get away. Make them pick between provoking or burning perhaps?


They way you stated your version is far superior to mine. I like it!
 


Nah, cause that makes opportunity and immediate actions, and even free actions for things like speech, trigger it...

Wow, yeah. It defintely is even more broken that way.

Any creature adjacent to the sphere must make a move action at the begining of their turn or take 1d4+Intelligence fire damage.

how about that?

Move or suffer.
 


Gah, there are really a whole ton of holes that can creep up... the wording has to be just right...

so... more simply, just change "end of its turn" to "after the first action of its turn"

Is this better?

Flaming Sphere:
Any creature adjacent to the sphere after the first action of its turn takes 1d4 + Intelligence fire damage.

Freezing Cloud:
Any creature that enters the zone or remains there after the first action of its turn takes 5 cold damage (a creature can take this damage only once per turn).


Basically, it won't actually matter what action they take, so long as that first action gets them away from the sphere or out of the zone. Otherwise, they take the damage.
 
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