DarkCrisis
Spreading holiday cheer.
I thought it was being mothballed
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Also existing products, including those already sold but out there among the customer base, are among the things people can choose. So after a while that customer product acquisition gets spread over a wider range of products.
I wonder if there is a way to map this to the growing number of available products and see if that has had a measurable impact.
But are overall adventure sales up?But that video did break down sales I first few weeks for more direct comparison. Newer adventures aren't selling that well comparatively to even 2-3 years ago.
Good question!But are overall adventure sales up?
I.e. say if LMOP sold 100 the first period. But now Planescape only sold 60 in that same period, ok. But total adventure sales (Planscape, LMOP, WDDH, etc) are at 300, then is that really a decline?
(I don't know what they data says.)
yes, the article shows that. Total sales are up, average sales per title are down, I assume both in part because there are more adventures per year.But are overall adventure sales up?
The scale of D&D is entirely different than for other RPGs. Whether they stick or not is important to the other RPGs, not to D&D. Some for sure did, some for sure didn't, but nothing in the data shows an impact - as expected.Out of curiosity, did any of the switchers -- such as to pathfinder -- stick?
The normal expectation would be for each successive release to do worse than the prior ones and for sure to do worse than core books and similar products. A starter set (typically sold at a loss) should sell better than an accessory, for example. There are always some surprises (if we look at 2E data from Ben Riggs, some products do really well for a while, but most do worse than previous releases).Is it reasonable to expect new products to have the same sales as the original/core products? i.e. Do we really expect a character options book (such as Tasha's etc) to sell as many as the core PHB? Or the twentieth adventure to sell as many as the first adventure? I don't think that is reasonable. The first books (of each type) should be expected to sell more as they are designed to appeal to the core demographic, while subsequent books (and adventures) are looking to fill in the gaps. Such as LMOP is a solid adventure. Just about everyone can use this at some point in there gaming 'career', but Strixhaven or spelljammer? No, they are only going to be of interest to a subset. There is still money in that subset, but not as much as for a core product.
Is that a valid intepretation of the data?