Andor said:
I dunno, it seems to me your objection to the Psi rules seems to mostly be a hang-up on flavor text. Rewrite it if you don't like it. ^^ And it should be possible to come up with either a 'Gather Chi' mechanic to replace the daily allotment, or a fixed number of points by level to redistribute round by round if you like. That would certainly change the flavor, and it would be possible, if a fair amount of work to balance it to. A lot of powers would basically lose their limited durations under that set-up so you may need to cap the number that can be up at once.
Actually at this point we're starting to sound like Incarnum... Well in any event remember that if you find a nice set of mechanics it's always possible to jigger with the flavor text and special effects.
See below.
Psion said:
Okay, it seems like you are cherry picking your sources and stances here. If you are arguing that the rules don't say that psionics = ki, I would have to agree with you. And you also say that you aren't claiming that you can't use psionics to emulate ki-using magic. That's all I am saying.
I don't see any cherry picking going on. I am talking about both flavor and game mechanics.
Psion said:
I'll go a step further and say that looking at this from a vantage point of representing supernatural powers in the entirety of a game world, I consider it counter-intuitive to cobble up two entirely different magic systems that are doing the same thing. So AFAIAC, ki and psionics are just the same "elephant" being described from the vantage points of different in game culures.
Going by that logic, you could say the same of the magic system in 3.x, psionics, AE magic, or any other group of game mechanics that simulate "magical effects" that are otherwise unavailable in reality as most of us perceive it.
Psion said:
AFAIAC, the logical thing to do in the next edition of the game would be to make the monk and the psychic warrior one and the same. When I think them being the same, I think of the conceptual synergy, not the flavor text of the RAW.
When strictly speaking of game mechanics for those classes I can agree with you here almost 100%, unless you are advocating psionics for the monk. I do not advocate that, unless there were to be different subclasses for the monk with one being a psionic version.
Psion said:
If you think my stance on the issue is one of analyzing the authentic vice cinematic takes on the concept, your argument is mildly misplaced.
I am not addressing how you or any specific individual on these or any other boards views the issue here. I am talking about my experience with several folks that I have met in person and discussed this and related topics with.
Psion said:
And if you had brought this up prior to 3e, that would have dispelled all doubt in my mind.
But under 3e, this seems to me to be just flavor text for the discipline of psychometabolism. And the psychic warrior class, who so strongly resembles historical and cinematic figures who were said to harness ki to attain mastery in combat, sort of drives the point home.
No. I want rules for this stuff. This isn't just flavor text that I would like to see. As I have already demonstrated, I can come up with that on my own and it is not an issue. But I want game mechanics that are different from psionics and magic for ki. I want a round-by-round resource allocation system for it. I originally thought that the Magic of Incarnum would have enough of these rules that I wouldn't have to create them myself. As I have said before, I will have to create them since it appears that the rules for MoI will not be as easily adaptable for what I want as I thought they would be. Claiming that what I want is a different flavor text of psioinics only validates my point because I DO want different flavor text, BUT I also want rules to represent and support ki that can reinforce the flavor of the ki powers. Psionics does this for powers of the mind, but not for ki. You guys disagree with that, then fine. I am not saying you can't use psionics to simulate ki, but it doesn't work for me and it actually decreases my enjoyment of the game to do as you propose. I am looking for something that will enhance my enjoyment of the game when I play with ki powers and I am not trying to foist it upon anyone other than my game group.
Psion said:
FYI Chakras have appeared in concept in official material for psionics on the WotC website and in material by the 3e psionics author, Bruce Cordell.
I am not familiar with the material. I am familiar with chakras in the Quintessential Psychic Warrior book, which I did not like. Thanks for the information.
Psion said:
In the aforementioned material, a character trained in utilizing a particular Chakra draws PPs and healing power while in contact with the earth.
Cool. Again, I am not familiar with this material. Chakras and contact with the ground are only peripheral to the rules I want for the game mechanic for ki. I want round-by-round resource management, positive, negative and balanced aspects for every powers effects (probably something akin to the heightened and diminished effects of spells in AE would be a good reference, but none of the ki aspect power effects should be stronger or weaker necessarily, but rather different and some powers should work only when powered by a specific aspect of ki), and Constitution and Wisdom to be the "caster" stats. Rules for how blood affects ki, drawing power from the earth, dragon lines, chakras and the rest are all just icing on the cake.
Psion said:
FWIW, I made a ki system for 2e based on many of the concepts discussed. I totally abandoned all such efforts midway though 3e as the takes were so similar in all but the most subtle ways that I felt like I was re-inventing the wheel.
That's fine for you, but unless you only look at rules for ki in the most general of ways (which you guys seem to be arguing for) I don't feel that it would be reinventing anything, but rather creating something new.
I have sidetracked this thread enough. I will keep my opinion on ki to myself in future as it appears to be unpopular here and it only serves keep things off-topic. I don't really have time to devote to a debate on the merits of a ki-system versus using psionics or any other "magic" system to represent ki anyway. You guys present a few good points, but I remain unconvinced that psioinics makes for a lasting game mechanic for ki-use; in the absence of another, better system, yes, but not when something more can be done.
I might get MoI anyway since I am a sucker for new core class material and new magic systems, but I can only hope it can provide some kind of structure or fuel for a ki-system I might hope to fashion, though I remain doubtful.