Are you looking forward to Magic of Incarnum?

SteveC said:
Hey Psion,
As ENWorld's only other fan of the Second World Sourcebook, does any of this look like the rules for the Wardens to you?

Er, not that I have seen. But there is a lot of variety in the warden system.
 

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I got kind of revved-up about Incarnum, but after looking at the art gallery, it sure doesn't seem like much more than a new batch of magic items. Fellmist cloak, mauling gauntlets, spellward shirt, gorgon mask, mantle of flame, manticore tail...just more crap to stuff in a treasure chest.

And of course, whenever a new substance is introduced in D&D, it's inevitable that some genius somewhere is going to start making constructs out of it.
 

I got kind of revved-up about Incarnum, but after looking at the art gallery, it sure doesn't seem like much more than a new batch of magic items. Fellmist cloak, mauling gauntlets, spellward shirt, gorgon mask, mantle of flame, manticore tail...just more crap to stuff in a treasure chest.
It's not about magic items at all. At least some of those are actually soulmelds, and the number of pictures that are probably magic items is appropriate for 5-10 pages of magic items, enough to support the new system but not a considerable portion of the book by any means.

If you want to know what's in the book, the excerpt is a much better indicator than the art gallery.
 

Imay buy it, but not imideatly, but quite likely within one year from now. I liked the Totemist and some of the flavor. Though I'd change the part about Souluse.
 


I like a lot of what I've seen about MoI so far. I'm hungry for new magic systems; even if I never get to use them as a player, I'd love to someday DM & plan on incorporating the best of the upcoming systems into my (long under construction) game world.

That said, I'm really finding myself frowning at the way many of the incarnum effects seem to work -- by producing temporary items. I'm hoping that most of this will be something easy to hand-wave away with a simple change of flavor text, i.e. the cloaks & mantles may briefly seem to appear on 'casting', but then will fade away leaving only the protective 'energy' in place with no visible effect or item. Obviously the weapons would probably still need a physical & visible existance, but hopefully there are no mechanics which will require the other effects to produce actual items in order to maintain balance. I far prefer the idea of describing 'your swing seems to connect with this strange fighter who is only wearing simple traveling clothes, but your sword vibrates with the harsh force of a blow turned aside by... armor!' rather than 'so this dude has some weirdly glowing armor that disappears when you kill him'. :/
 


Snapdragyn said:
I like a lot of what I've seen about MoI so far. I'm hungry for new magic systems; even if I never get to use them as a player, I'd love to someday DM & plan on incorporating the best of the upcoming systems into my (long under construction) game world.

That said, I'm really finding myself frowning at the way many of the incarnum effects seem to work -- by producing temporary items. I'm hoping that most of this will be something easy to hand-wave away with a simple change of flavor text, i.e. the cloaks & mantles may briefly seem to appear on 'casting', but then will fade away leaving only the protective 'energy' in place with no visible effect or item. Obviously the weapons would probably still need a physical & visible existance, but hopefully there are no mechanics which will require the other effects to produce actual items in order to maintain balance. I far prefer the idea of describing 'your swing seems to connect with this strange fighter who is only wearing simple traveling clothes, but your sword vibrates with the harsh force of a blow turned aside by... armor!' rather than 'so this dude has some weirdly glowing armor that disappears when you kill him'. :/

Except that part of the balancing seems to be that the souldmelds suck up body slots, so they probably need to remain quasi-physical. OTOH we have object summoning in both the Psi and Magic systems so it's not really a stretch. I personally suspect that everybody in video games uses incarnum. That's why you can't loot the items you just saw them carrying.
 

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