Psion
Adventurer
SteveC said:Hey Psion,
As ENWorld's only other fan of the Second World Sourcebook, does any of this look like the rules for the Wardens to you?
Er, not that I have seen. But there is a lot of variety in the warden system.
SteveC said:Hey Psion,
As ENWorld's only other fan of the Second World Sourcebook, does any of this look like the rules for the Wardens to you?
SteveC said:Hey Psion,
As ENWorld's only other fan of the Second World Sourcebook,
tsadkiel said:Ahem. I'm even listed in the "special thanks" section of the book.
It's not about magic items at all. At least some of those are actually soulmelds, and the number of pictures that are probably magic items is appropriate for 5-10 pages of magic items, enough to support the new system but not a considerable portion of the book by any means.I got kind of revved-up about Incarnum, but after looking at the art gallery, it sure doesn't seem like much more than a new batch of magic items. Fellmist cloak, mauling gauntlets, spellward shirt, gorgon mask, mantle of flame, manticore tail...just more crap to stuff in a treasure chest.
Felon said:And of course, whenever a new substance is introduced in D&D, it's inevitable that some genius somewhere is going to start making constructs out of it.
Snapdragyn said:I like a lot of what I've seen about MoI so far. I'm hungry for new magic systems; even if I never get to use them as a player, I'd love to someday DM & plan on incorporating the best of the upcoming systems into my (long under construction) game world.
That said, I'm really finding myself frowning at the way many of the incarnum effects seem to work -- by producing temporary items. I'm hoping that most of this will be something easy to hand-wave away with a simple change of flavor text, i.e. the cloaks & mantles may briefly seem to appear on 'casting', but then will fade away leaving only the protective 'energy' in place with no visible effect or item. Obviously the weapons would probably still need a physical & visible existance, but hopefully there are no mechanics which will require the other effects to produce actual items in order to maintain balance. I far prefer the idea of describing 'your swing seems to connect with this strange fighter who is only wearing simple traveling clothes, but your sword vibrates with the harsh force of a blow turned aside by... armor!' rather than 'so this dude has some weirdly glowing armor that disappears when you kill him'. :/