caudor said:
Wow, I'm surprized. I think it is time to call in our ENWorld Optimist. Oh Merric, where are you?
Here I am. Excuse me, I'm just preparing to run my PCs through their 5th session of Gary Gygax's Necropolis.
Magic of Incarnum is a book that doesn't appeal to me as something I'll use in my campaign, but does appeal to me as Wizards trying something new. I may be mistaken about the former.
Weapons of Legacy and the DMG2 are probably the books I'm most looking forward to at the moment. (Wizards Australia has been incompetent beyond belief when supplying my FLGS.) Thankfully, a friend has just picked up WoL, so I'll be looking at it today. Both of those have immediate application in my campaign, and in the new one I'm planning.
By contrast, Magic of Incarnum is on the third tier of products I'm interested in. (Along with further Eberron books, and above books I don't want at all, like anything in the Forgotten Realms. Second tier stuff probably includes Stormwrack. First tier includes Fantastic Locations).
I'm rather more looking forward to the Tome of Magic, which deals with concepts I've encountered more in fantasy fiction - and in some of my favourite books as well.
Magic of Incarnum and the Expanded Psionics Handbook are about on the same level for me: not essential for my game.
Then, I look at the players who keep playing psionic PCs in my games, and something tells me that there may well be one incarnum-based PCs in my upcoming campaign.
What I
do like about Incarnum is how it will touch classes, feats, items and other mechanics. An integrated system like that is *very* interesting from my perspective as someone who really likes new game mechanics.
Cheers!