Are you looking forward to Magic of Incarnum?

I will probably pass on this one. I will still watch the reviews and see what folks have to say when it comes out, but as of now I do not plan on picking this one up.
 

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I'm highly looking forward to this supplement. It seems to be one of the more original books that WotC has put out lately.

I remember how giddy I was when I first got my hands on the Complete Psionics Handbook. Despite there being a few rules issues with it, I had a lot of fun with it back in the day. One group I played in used it quite a bit, and my own group used it some too.

I've gamed for a number of years now, and I've been looking for something new. I think that Magic of Incarnum might just be it. I'm not sure if I'll feel as excited as I did when the Complete Psionics Handbook (and later incarnations of the rules) came out, but it should be fun. :)

Also looking forward to the 3e Tome of Magic. :)
 

William Ronald said:
Apparently, there are rules or guidelines on how to use this sort of magic for good aligned characters. Possibly, it allows characters to draw on something like "the ambient soul energy of the multiverse" -- i.e. something like the Force in Star Wars -- which can be used to give characters abilities comparable to those of magic items.
This kind of reminds me of the way Defilers and Preservers were handled in the Dark Sun CS. Find power from some external source and increase your own.
 

I just now read the preview, and I think I'm really going to like this. Not only is there classes devoted to this new type of magic, any class can use it. Yet it seems they've taken the idea of a wild talent, and applied it in different ways to different classes.

Hoo-wah! :cool:
 

Tharian said:
This kind of reminds me of the way Defilers and Preservers were handled in the Dark Sun CS. Find power from some external source and increase your own.

In some stories, as well as some legends and myths, people have wielded power from other sources. Thus, there are stories of priests and other clergy casting out demons in the name of a god, a person receiving visions from a higher power, or using the laws of nature to achieve incredible effects. Most power in D&D games comes from external sources, with psionics being a notable exception.
 

I'm interested in checking it out, since I've had a campaign world concept in which magic's origins is very similar to incarnium is in this book. I personally just had it use Vancian magic with some flavor modifications, but it'd be nice if the system was better tailored toward my idea. Still, I'll likely just flip through it unless I see some amazing stuff.
 

caudor said:
Wow, I'm surprized. I think it is time to call in our ENWorld Optimist. Oh Merric, where are you? :D

Here I am. Excuse me, I'm just preparing to run my PCs through their 5th session of Gary Gygax's Necropolis. :)

Magic of Incarnum is a book that doesn't appeal to me as something I'll use in my campaign, but does appeal to me as Wizards trying something new. I may be mistaken about the former.

Weapons of Legacy and the DMG2 are probably the books I'm most looking forward to at the moment. (Wizards Australia has been incompetent beyond belief when supplying my FLGS.) Thankfully, a friend has just picked up WoL, so I'll be looking at it today. Both of those have immediate application in my campaign, and in the new one I'm planning.

By contrast, Magic of Incarnum is on the third tier of products I'm interested in. (Along with further Eberron books, and above books I don't want at all, like anything in the Forgotten Realms. Second tier stuff probably includes Stormwrack. First tier includes Fantastic Locations).

I'm rather more looking forward to the Tome of Magic, which deals with concepts I've encountered more in fantasy fiction - and in some of my favourite books as well.

Magic of Incarnum and the Expanded Psionics Handbook are about on the same level for me: not essential for my game.

Then, I look at the players who keep playing psionic PCs in my games, and something tells me that there may well be one incarnum-based PCs in my upcoming campaign.

What I do like about Incarnum is how it will touch classes, feats, items and other mechanics. An integrated system like that is *very* interesting from my perspective as someone who really likes new game mechanics.

Cheers!
 

Thanks for all the comments :)

I suppose the jury is still out on Magic of Incarnum until the book is released and reviews start to surface. Perhaps it is time for me to do my very first review (after I get my hands on the book, of course).

In the meantime, I still need to get DMG2 myself.
 

MerricB said:
Here I am. Excuse me, I'm just preparing to run my PCs through their 5th session of Gary Gygax's Necropolis. :)

I'm sorry to pull you away from you game preparations. :o

Thanks for dropping in though :)
 

I am meh about most of the upcoming WOTC books. I tend to like stuff for my lower magic homebrew right now rather than standard D&D power levels
 

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