Tiefling
First Post
Tsyr said:
None of that will make him enjoy it, though.
True, ultimately it's his own trust in me that allows him to enjoy it. What I tell him merely makes him willing to give that trust.
Tsyr said:
None of that will make him enjoy it, though.
S'mon said:Tysr- Maybe the players are playing it wrong, though?
S'mon said:I disagree with your premise, though, anyway - some people just won't have fun playing D&D, no matter how it's GM'd.
S'mon said:Also I think it's a lot easier for individual players to make the effort to enjoy different styles of GMing than it is for the GM to adapt his game to suit all players' preferences.
S'mon said:That said, I don't think I'd enjoy being in a game with you Tsyr, whether you were playing or GMing - our attitudes and expectations are just too different.
This took what, a minute? I think that, in an emergency, it might very well take longer to get in touch with someone on a cell-phone...
Excuse me for now being convinced you went out of your way to screw your players...
Tiefling said:
True, ultimately it's his own trust in me that allows him to enjoy it. What I tell him merely makes him willing to give that trust.
Tsyr said:
It's not a matter of trust.
Some people just don't find certain things fun.
fusangite said:
The sequence of events to which you respond with this comment was my explanation of a scene explaining how the PCs were able to enlist the aid of a powerful NPC. How is allowing an NPC to assist my players "screwing" them?
There's a big difference between throwing occasional encounters at the party when they're not prepared, and intentionally designing a climactic encounter with the BBEGs in such a way that only some of the characters won't be prepared. This wasn't a random occurence, but an intentional setup on your part that put several of the characters at a huge disadvantage.
Hmmm, at the very least it sounds like you now have an ex-paladin on your hands... Not reacting when he actually had a good idea of what was going on is not going to sit well with his god.
You're screwing your players because you enforce realism in the armor dressing to the point, but let your NPC react with unrealistic speed to the same situation.
It seems to me that you got bogged down by the rules instead of trying to run a smooth encounter. Even though it might make you "right" in the rules lawyering sense, you still lost because the encounter, and ultimately the whole gaming session, suffered.