Armour Dilemma: Am I Wrong Here?

Just some random replies after reading the 7 pages of this topic...

Deadguy
"Others, notably mmu1, Numion and Tsyr, are of a different school of gaming, and they prefer to see the rules as a framework to help them run adventures. Consequently, they are happy to flex rules to make the story better from their own and their palyers' perspectives."

I am generally this type of DM as well - but I completely agree with Fusangite on this situation. In my campaign I have beaten PCs down, had them sold into slavery and subsequently shipwrecked without their gear (for several sessions!), forced them to continue on in encounter after encounter without a chance to rest or regain their spells.

Why?

Because I thought it made for a better story. The players were challenged. They were forced to think a little more. They had to use their brains instead of their plusses. The fighter/wizard wound up with a spellbook (not his own) that had a very different selection of spells from his own, forcing him to develop some new tactics. (For the record, we use the spellbook mastering rules from Magic of Faerun.)

In this case, I might have done the same thing: forced the players to make a choice between safety and high armor class on the one side and acting like a hero and saving people on the other.

After all, nobody is forcing them into melee (which the insta-change advocates seem to ignore) either! Turning is not a melee touch attack. You can kill a vampire with a ranged weapon. You could hit them with holy water. You could cast negative energy protection spells. You could run to other churches and attempt to rally the clerics. You could get in range and start casting spells to help the people that are engaging in melee - bless, prayer, summon monster...I'll bet if I could see their sheets, I could think of half a dozen more things for those characters to have done that wouldn't have involved bending over and greasing up for the vampire's energy drain.

Scarbonac
"Since you apparently didn't correctly understand how elves still have to trance for four hours a day, which is functionally equivalent to sleep, and how sorcerers, like wizards, still need 8 hours of rest (so, trance plus four hours of rest, basically, for Super-Vichy) plus a brief period of concentraton in order to regain spell slots, I wouldn't talk much, ya dig?"

I'm not sure what this has to do with the price of tea in China, because we don't know how many spell slots the Duke had used up the previous day. They don't just go away spontaneously, you know. If he hadn't cast anything, then he'd be at full capacity, and there's no point in caring about whether his sleep was interrupted.

Numion
"Of course the PCs have to pay for their bad decisions. Nowhere I did I contradict that. In fusangites example, however, the players paid the consequences for wanting to dress their armors. they missed all the action and wasted the evening."

Forgive me if I missed it, but if the players that chose to don their armor rather than heading out at the first sign of trouble were allowed to fully participate in the combat, then in what way are the PCs paying for their bad decisions?

Aside: This kind of reminds me of playing a Final Fantasy game on the Playstation. Someone is running away from you, and you can stop at the save point, change your armor and weapons, set up your tent and camp for the night, and when you wake up, they'll still be in the same place they were. (I did this the other day.)

Think about this: what if it had been the wizard/sorcerer who was complaining? "I don't have all my spell slots. I want to rest for 8 hours to get them back." Would everyone that is in favor of making the action wait for the heavy armor people also make it wait for the casters? After all, isn't going into combat with a bunch of vampire wizards when you aren't at your full spell resources just as unacceptable as going into the same combat without your armor?

It seems that a lot of people are arguing on the grounds that he is being 'unfair' to the heavy armor people. Well, yes...that was the point. The situation was set up to put them at a disadvantage, just like the third combat in a day puts the wizard at a disadvantage since he's already used half of his spells, or an underground cavern is a disadvantage for people without darkvision, or a dungeon is a disadvantage for a druid.

So what? As long as the entire campaign isn't set up to screw one player or set of players over, then it's hardly as big a deal as some people are making it out to be.

J
 

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Re: Re: Re: caliban

Elvinis75 said:
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There is a fine line between acting heroic and taking stupid chances. 4d6 six times for the people that always take the approach that the DM isn't going to put us up against anything that we can't handle, without our armor or spells ...etc.
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Lets see there were 1 14th level wizard, 1 11th level, 2 9th level, 4 7th level, 1 6th and 13 vampire spawn (from fusangite's discription on page 2 of thread). What is the 4d6 six times?

These are wizard, vampires and (mostly) vampire spawn, they get wizard attack bonuses on their slam attacks, which is to say pretty pathetic (the 14th level vampire would have a base +7/+2, none of the others would even have multiple attacks). This is a given for the characters as these are reoccuring enemies, they should know what they are. These are vampires that are wizards, they are going to avoid physical combat just like wizards do, you seem to be saying that they will automatically use only the slam attack every round and that they will all charge the Players, why would they do something that stupid?


Please go back and read the prayer. Is doesn't guarentee the protection. Hits can and likely will penetrate the barrier and either way the damage goes through. Any hit that goes through is a double punch to the nut in that you lose two levels and take the damage. If the number of vampires is large then the characters, IMHO they did the smart thing, though I agree that the Paladin is not supposed to play smart. He has his code to live up to. Further there are references to turning. The turning isn't going to make them dusty unless they are low level. Thus is just forces them to run away unless you are lucky enough to get them into a corner

Most of them are vampire spawn, the role is 1D20 + caster level vs DC 11 + creature HD, the role to beat for vampire spawn for a 12 level cleric is a 3, the role to beat for the highest level vampire is only a 13. Those are pretty good odds, especially when you look at it that they have really crappy to hit bonuses to start with. As far as turning them goes, a 12 level cleric would destroy the spawn's on the turn attempt. Not to mention if they are turned then they are not attacking the players or continuing with their plan so driving them off is a victory in this situation.

The big point is that the clerics were better prepared for this fight than the ones who actually went to fight, even without the Plate Mail. Fighting undead is one of the cleric's strong points, they still had their spells and their turning ability, why would they rush into hand to hand combat anyway, they would be more useful in this situation standing back and using thier powers than defaulting to fighters and charging in head on. They had the advantage on this field even without their armor.

True. Those who insist on always fighting regardless of the disadvantage die frequently and are annoying to most normal PCs. It takes time to keep reintroducting characters. I played in a campaign where a guy died 6 times and the DM said that after this next one your done. So a players has to see that not every fight is one that should be fought at a disadvantage. Sometimes retreating and fighting another day is part of the game. If the battle was set up for 7 players why weren't the other 4 getting there arses handed to them?

This is you putting your personal game into this situation, it just doesn't apply to every situation. Those who is insist on fighting immediatly instead of letting their opponets prepare for them do have a advantage in many situations. You seem to be under the impression that this is a common event in fusangite's campaign but I don't see where he said this happens that often, heck what I see is that he said was that they use every flimsy excuse they can come up with to say that they have the armor on regardless of what is going on. This was a one time event not something that happens every time. Sometimes you have to fight at below optimum level, it is a given that you will not be prepared 100% of the time, this fight seems to be the exception in the campaign not the rule. If he said that they never get to wear their armor then it would be a different arguement but this was a one time thing.


It is also worth noting here that this isn't some little fight its a major battle and going to into one of those without full gear isn't usually smart.

Time is a big deal. Someone sits for 1-20 minutes once in a while not a big deal. Someone sits for 20-60 minutes once not a big deal. Someone sits for 60 minutes once in a while or the whole session once is big deal and should be avoided. Sitting around isn't much fun and thus as a DM this time should be kept to a minimum. Agreed?

Once again this seems to be a rare event in his campaign, nowhere was it said that players sit around all the time. It happened once and he was concerned enough that he posted here about it, this is obviously a very rare occurance in his game. Nobody said they sat out the whole session, heck was how long they sat out even mentioned? Three character's missed one fight in the adventure, one of them didn't seem to mind and one admitted he was wrong the very same night, the only issue I saw was that one player actually disagreed witht he call (and he had a history of disagreeing with stuff). In the end they all agreed with his call, they all stated they would be better prepared next time, his campaign wasn't ruined, apparently no character's died and it all worked out fine in the end.
 

Caliban said:

Exactly where was this stated?

Unless the PC's are reeaaallllyyyyy stupid. Theyre going to be sleeping in as much of there armor that is still comfortable to be slept in. In this case that would be anywhere from padded to chain to breastplate, with the BP being the 'best' option. Anywhere on that list would significantly reduce the donning time.

And exactly where is this stated?

Breastplate -4 ACP. Pg 104 PHB. That looks like its less than 5 to me.

I happen to disagree with that interpretation. Nowhere does it state this, or imply this.

PHB 105
Breastplate time to don 4 minutes
Full Plate time to don 4 minutes
I've already "spent" the 4 minutes by wearing my BP to sleep, with a little help my leggings and greaves are on almost instantly.
 

Marshall said:


Unless the PC's are reeaaallllyyyyy stupid. Theyre going to be sleeping in as much of there armor that is still comfortable to be slept in. In this case that would be anywhere from padded to chain to breastplate, with the BP being the 'best' option. Anywhere on that list would significantly reduce the donning time.

Then you need to pay more attention, because they weren't sleeping in their armor.

Sleeping in armor (even light armor) is uncomfortable, and unless you are in hostile territory or expecting trouble you probably aren't doing it.

(These guys should have been expecting trouble, but from the DM's description it's pretty clear that they made no preperations for a night attack. Which is why I think they deserved what they got.)

Breastplate -4 ACP. Pg 104 PHB. That looks like its less than 5 to me.

sure, for a breasplate that's not a part of a set of fullplate.

Now show me where it says that you can easily detach the breastplate from a set of full plate and wear it alone.

PHB 105
Breastplate time to don 4 minutes
Full Plate time to don 4 minutes
I've already "spent" the 4 minutes by wearing my BP to sleep, with a little help my leggings and greaves are on almost instantly.

Fraid not. If someone tried pulling that BS on me I'd laugh in their face.

You do not "instantly" don leggings and greaves, and in fact I would probably rule that it costs you extra time because you aren't putting the armor on properly.
 
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Scarbonac said:
*snip*
Further, when people are startled bolt-awake in the middle of the night, they generally aren't going to get their bearings immediately and rush off into the night in their undies to confront Dire Eeee-vile unless they're being overrun...idiots in bad movies do this sort of thing, but we watch those movies to see those people turned into gory messes of screaming confetti by Jason & Freddie (at least I do); we generally don't play our games so that the BBEG can turn our PCs into gory messes of screaming confetti.
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Actually I usually get my bearings right away. Last night I was alseep, my 7 month old son in the other room started to cry. I jumped out of bed ran, yes I did run, into his room, picked him up and carried him to my wife. I couldn't do this before he was born, but afterwards, it's pretty amazing how one can change.

Today's military also trains for this, drill sergeants come in shouting at the top of their voices, waking the cadets up and forcing them into action.

While these adventurers were not trained in today's military, they are high enough level that they should naturally have become trained to go from deep sleep to instant action.
 

Would taking a round to get your bearings change anything anyway? The people with armor lost the same round as the people without the armor and the Duke could of taken a whole minute to get his bearings and still easily of gotten there before the ones putting on armor.
 

Yes, perhaps, but if they had that extra time to put on the armor, they would not have had to rush, get their hairs caught in the bindings and wound up splitting so many of them...
 

Scarbonac said:
Further, when people are startled bolt-awake in the middle of the night, they generally aren't going to get their bearings immediately and rush off into the night in their undies to confront Dire Eeee-vile unless they're being overrun...

Er...and?

If you're applying this to some of the players, then it needs to apply to all of the players, regardless of what kind of armor they wear. So, everyone wakes up, gets their bearings...and the same thing happens: the light armor people head off to check things out and the heavy armored people sit around trying to sort out which greaves belong to which set of armor. All you've done is delay it by X, where X is however long the DM-mandated 'wake-up time' is.

If you're talking about the Duke's so-called "unrealistically fast" response time instead...what was he doing between the time of the explosion and the arrival of the sorcerer? Do you think that maybe he noticed the big boom too and was ready for someone to come in and say "they're attacking at X place!" Like someone else pointed out, he did exist before the PC came to get him.

J
 

I don't know if I agree with that, Dr. N. X for the PCs shouldn't equal X for the Duke. The Duke seemed to be taking things seriously and making some preparations. I don't think it would take him as long to get his bearings as it took the PCs... :p
 

Also, under 3.5, you probably won't be able to sleep in ANY armor, not even a chain shirt, unless you have the Endurance feat.
 

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