Numion said:
. Because I really thought that fusangite would've wanted to do it better, since he came this far to share it with ENWorld. Instead, he was content that 70% of ENWorld agreed with him. To me it would mean so much more if 100% of my group agreed with my game, because they're the ones that play it.
Or maybe he is just a stickler for percentages and ratio's. That being said apparently 100% of his group does agree with his game with the exception of this one encounter and only one of the players actually had a problem with his call ( and should I point out once again that this player's additude has been called into question in this thread several times already).
You can't please 100% of the people 100% of the time, if you think that 100% your players 100% agree with 100% of what you run 100% of the time then you are very lucky or they just don't make a fuss about small things. The thought of 100% of EN World posters ever 100% agreeing on anything is very farfetched.
As far as the character's being saved by donning the armor, well they got the experience didn't they, one of the players got to see the others get hung out on the front line for a change and the two clerics were not out any spells for the next part of the adventure. But really how did they save their characters by not showing up to a fight they could of carried the day in? Were they in danger? well characters are normally in danger when they are in combat, that's sort of the point, could they of lost? well you can always goof up and die during combat. The real question is was this a winnable encounter without the armor? Yes it was very winnable, heck the way it was set up it really would of been a easy win, the enemy was weakened from fighting guards and using up high level spells, they were preoccupied with what they were doing and they spread out in a awkward situation, it would of been a slaughter for them. Turning the vampire spawn would of caused chaos in their plans and vampire wizards without spells make for pretty poor hand to hand combatants, particularly when they are preoccupied. Where was this suicide mission that they saved themselves from by putting on armor?
As far as nothing being gained by three players sitting there it was stated that they could of stopped putting on armor at anytime and joined the fight, it's not like they said "I put on my armor" and fusangite said "ok I'll see you next session". They could of joined the combat at any time they choose to. WHat should he of done? Changed his adventure so they could get around the rule? The whole point of the whole adventure was for them to make a choice between saving people or putting on armor. Should he of just thrown that out the window and caved in to the guy whining that he should skip the donning armor rule? The choice was the adventure, to change the adventure completly nullified the point of the choice. They knew they would not make it, they knew people were dying, they knew there party mates were fighting for their lives but still they made 40 decisions in a row to continue putting on the armor no matter what. I understand what you are saying but for the DM to cave in and change something in this situation lessens the whole reason for the module. He said he planned for either them going without armor or for them to all wait on the armor but not for half to put their lives on the line and half to bullheadedly refuse to help. They chose to let their own party mates deaths over being a little low on AC. The fact that the party mates didn't die is irrelevent (particularly for the Paladin) they chose armor over the party's lives. How do you change the flow of time to let them off the hook when that ruins the whole point to the module? 40 rounds will always be 40 rounds, the vampires would not stop and wait, timing was obviously vital to the module, how could you change things to get them there on time without changing the 40+ rounds? Should he of told the other players "No you can't fight. You must just stand here and wait 40 rounds"? Should he of said "well for some reason time and space warps around your armor and you get done instantly"? Tell me how 40 rounds isn't 40 rounds? There is a fight going on, people are in combat, how can you change time for the three and not for the other 4?