jdavis
First Post
Re: last thoughts!
Elvinis75 said:jdavis said:
That is a true and real accounting of the enemy forces. And if the players knew this then the opinion of the matter changes however I really don’t believe that they knew that that there weren’t a couple 10th level vampire fighters in that group. If there was then that changes a lot in this which the players didn’t know for sure. A group of the spawn and the fighters sweep in on the clerics. Without their armor. More than likely they hit twice each against the unarmored PCs making 4 checks a round. If they fail once it becomes easier each time to beat the resistance. They have a 45% chance to beat the NEP prayer and 10% more for each hit. Reducing the chance of turning and quickly becoming ugly. Don’t the vampires have d12 for HP? I thought that was in the template? Thus they might not rush an armored foes but an unarmored one probably. I’m really not sure where the battle was going to go tactically but I’m fairly certain that the PCs didn’t know the exact levels and make up of their foes based on a flyby from their scout. All in all it is hard to say because I wasn’t one of the PCs and I don’t know what they knew about fighting the vamps and their knowledge of the enemies strength. Do you?
Good thread!![]()
He said they were reoccuring villians, he said they were wizards, he said that they had obviously many of their powerful spells. You are right that they didn't know if there was a fighter vampire in there heck they didn't know there wasn't a god in human form roaming around looking to smite them either, the fact of the matter is that they are supposed to be heroes and people were obviouly going to die every round they waited, you can always loose any encounter and you can always get in over your head, the risk is the fun part, is the game fun without the risk? I am assuming that they had a pretty good idea what they were up agianst, they were reoccuring villians and it seems they were major villians that they had been fighting for a long time, they should of had a good idea of what they were up against. It was stated that it was obvious that the vampires were preoccupied and the characters were not attacked when they showed up, it was stated that metagame discussions do happen in the game and he is ok with that, so the 3 with armor had the knowledge the others had. They are Clerics and a Paladin they are the ones best prepared for a fight with undead. What would of happened to the rogues and wizard if your vampire fighters and spawn had attacked them? They didn't even have the magic defense against the energy drain that the clerics had, the clerics without armor were better prepared for that attack than the other PCs who they hung out to dry. If they were fighters then The armor would be more important to them but as Clerics couldn't they just blast charging vampire fighters or turn them? Why is the armor the only way to win? They have a vast supply of clerical powers at their disposal, why would they ever have to get close enough to be attacked like that?
It's all about perception and we don't have a story hour of this campaign to look at to see just how familiar they were with the vampires, but by what has been stated they were very familiar with their opponents. When other PCs were in danger, why didn't they go to help. When your told "it will take 40 rounds to do something then you know the combat will be over before you get there, they are supposed to be heroes, just how many innocent people needed to die just for them to play it safe? Were they in character when they were sitting there letting people die when they could of been out there making a difference? They didn't trust their ability to win without the armor, they put thier armor ahead of innocent lives, they left the other PCs hung out to dry for 40 rounds.
Do you believe that the character fighting at a subpar level are always meant to win? Thus making the choice fight or sit out because there is no way that I could die. That is insanely stupid metagaming.
Do you believe that characters fighting at a sub par level are always meant to loose? I never said there was no way they would die, I said that it obviously wasn't a suicide mission. If fusangite said that he always did this to them then this would be completly different, but the whole point to this adventure was to make that choice, this adventure was the exception, the challenge of the adventure was to do it without the armor, this isn't a they should always win thing, it's a they should know that the DM isn't sending them into a unescapable death trap. Every encounter isn't on a 100% level playing field. Your point was that it was sure death to go without the armor, your point was that it was assured suicide for the characters, my point was that no it was in no way assured death (or even a probable death), and that Clerics who only think they are as good as their Plate Mail are missing out on all the other things they can do.
As far as the rule for player discussions go, that I agree with but it doesn't apply here because it's already been stated that meta discussions were ok in this game.