Will said:
(whew, long thread)
Well, put me in the camp that boggles at the timing.
First, I, as a player, would _not_ have any reasonable expectation that 'an explosion' would mean 'I better get there in less than 4 minutes.'
I mean... 4 minutes? Takes me longer than that to walk down the street. Sure, I guess I could get further on a griffon or something, but...
The idea that an explosion heralds something so dramatic that I have to be there _right this minute_ seems unwarranted. Yes, it could be Cthulhu waking from a long nap, but it could also be the alchemist street igniting again.
If it were me, I would have sat there, putting on armor, until somebody told me things were more urgent.
Which nobody did.
And, after two hours of sitting there, not playing, I would have been really pissed off at the players who didn't inform my character what was going on, and at the DM for setting up the situation.
I would have had more grace than the bozo did, but as the two other players may have been thinking, I would be reconsidering playing that game again.
They are battle hardened adventurers who are expecting a attack, they hear the sound of the attack and go to where they were expecting the attack. You would of just sat there until somebody came and told you what to do? You would of been mad that the DM didn't expect you to ignore the obvious attack that you were expecting and send somebody to instruct your 12th level character that he needed to go stop the expected attack?
The only time I expect time-critical events like that is an ambush or people attacking where I am, or when we are at watch. And, all things considered, I think I could easily see 'attacking vampires and 100 dead/spawned villagers' vs. 'attacking vampires without armor' as a fairly clear 'choose #2' situation.
Well that isn't how it happens all the time particularly if the characters are supposed to be heroes. "Help, the town is under attack.""nah we'll wait for them here, have fun as a vampire spawn." The city was under imminant attack, the attack was happening whether they showed up or not, they can't expect every battle to come to them. or to wiat on them.
The other thing that would have annoyed the hell out of me, as soon as I figured it out, was that it was clear that the DM was setting the players up. Not the vampires... I'm sure the vampires wouldn't be thinking 'well, it'll take them 4 minutes to put on plate armor...'
Some people view that as making the encounter challenging, Of course the DM is always setting the players up that's his job. He writes adventures to challenge the players and to keep things exciting and interesting. And why wouldn't the vampires of come to the 4 minute conclusion? It sounds pretty reasonable for a extremely inteigent creature to attack in a way and at a time that would give him a advantage over the PCs.
The DM was specifically setting up a situation where they couldn't use their armor. It smacks of a DM domination game, and I would not be happy with it, if I were a player.
I don't see that at all, but that is fine I don't have a problem with the situation, it's just a difference of how we percieve the events.
Er, except that I believe he pointed out early on that moving from 'armor takes whatever time' to actually counting out the rounds was a change in rules continuity.
I guess I missed that, I read that they always used the armor donning rules but that the players were coming up with weak excuses as to why they always had their armor on regardless of the situation.
In other words, he wanted it one way, and didn't give on others.
Actually it seems that he is consistant to a fault.
Also, staying in round play is just... odd. If they run away from an encounter, are they stuck in round play for days? Round play, I'm pretty sure, is meant for direct confrontations.
There was a direct confrontation going on, three characters were fighting, three were donning armor and one was looking for help. Yes he did start the rounds when they left to go to the fight but that seems to be to keep exact track of how much time had went by. Nobody ever said they always played in rounds or implied anything even remotely resembling that.
Another strange thing. He expected metagame discussion to spur the characters to abandon armor (out of the blue, with not even a pretext), but couldn't say 'Look, you won't get involved unless you run now. Can we work on an excuse to get you in there?'
Well we don't know exactly what he said word for word, but it was said that metagame discussions were the norm so this was not out of the blue it was the norm for his game. The pretext was that's how they always play.
Because that second would be... er. Metagaming or something.
It looks pretty consistant to me, people were apparently telling them to get a move on, they just wouldn't let the armor go. We don't know what exactly was said but I'm sure they just didn't sit there silent on the subject.
I don't know, it just doesn't add up.
This is one of the most cut and dried black and white agruements I have ever seen on the boards. Put on the armor or wait 40 rounds, that's it that's all there is A. or B. They chose the 40 rounds.