jdavis said:
(The largest single block of text in the hsitory of the board.)
Umm... Paragraphs are your friends. Or is that another subjective matter of style?

Last edited:
jdavis said:
(The largest single block of text in the hsitory of the board.)
Don't let the rules get in the way of fun. And don't let them be a replacement for creativity -- creativity is an essential element in running a game.
From DMG p. 6
You get to decide how the rules work, which rules to use, and how strictly to adhere to them.
jdavis said:
You took it personal, it's obvious by your reaction. He didn't agree with your statementand you got mad. Nobody told you to go away, the only people I have seen fusangite be rude to were people who were rude first. He has been fairly civil here, even when attacked on a more personal level than what is acceptable. He can disagree with you, and he has went to great lengths to point out why several suggestions would not work in this situation. It's not that people don't agree with your suggestion, it's the tone you use and the fact that you are getting defesive. Not everybody has been nice (on both sides) but I haven't really seen fusangite try to be confrontational or start any rudeness, and your suggestion that he must hate his players is just uncalled for.
Endur said:Actually, you forgot I offered an alterative solution way back at the beginning of the discussion.
Have an NPC run into the room where the PCs are putting on their armor and tell them to go join the combat, that there is no time to finish putting on their armor.
That would have completely solved the problem.
Tom
NPC said:
I can see the discussion now . . .
[/B]
fusangite said:That stated, D'Karr, I really disagree with the idea of deactivating characters for 30 rounds while they "think." For me, this idea of paralysis-inducing thinking is problematic because it means that the DM can assess random penalties against people for demonstrating tactical competence. There is no standardized system for assessing how long it takes a person to "have a thought" in reality, never mind game terms.
For me, this would not be a workable solution because it would introduce a random and arbitrary element into the game for which players could not plan in future because they could never know under what conditions time they would freeze in time. I've made the same argument against mmu1 and Tsyr in their suggestions about the game. ? To give you a sense of how long 30 rounds is, the average MTV music video is 35 rounds long. It takes 35 rounds for an Olympic athlete to run a mile.
However, as you point out, it's about stylistic choice.
D'karr said:
My questions to those that so vehemently agree that it was the players' fault and that they should have sat the encounter out, that they should pay the consequences, ride the pine, warm the bench, etc. I digress, the questions are:
I don't see any way to se the Paladin being in character and waiting 40 rounds. For the others, well that depends on alignment and the gods they worship and a lot of stuff we do not know. Personally I would of made the choice to get involved, it was a black and white decision, put on armor or get involved in the fight. I don't really see how it could be any clearer without just comming out and saying you fight or you sit, I can't speed things up once combat has started.Would you as a player like to sit out a whole game night because your PC is playing within what you believe to be his character?
If I made the same stupid decision 40 times in a row with it obvious that I could put on armor or get involved with the combat that is going on? I see your point but I really don't see where it applies, when during the game should he of realized it was going south and stopped to rewrite the adventure? Once combat starts he is stuck with his rounds, it's how his group plays, to change things on the fly is a big deal. It's a trap of his own making but he is trapped none the less. Rules continuity is important to his group, once he starts combat he is stuck. Again I'm sure if he would of known it would be a problem then he would of taken steps before combat started, but when did he realize that they were just going to sit there instead of getting involved? Their like or dislike of sitting is completly based on their choice to remain sitting. He's got 4 options once combat starts and all of them are bad:Would you enjoy doing it because you made a stupid decision?
1. killing half the party within the 40 rounds; 2. Forcing the three to stop putting on armor and join the combat (and the DM should never do that); 3. Fudge the rules; 4. Get outside help from a NPC.
Already been stated that metagame discussions do happen and are allowed, whether you agree with that or not doesn't matter, it happens in his game. Therefore this point doesn't apply to his game. (good point and if it wasn't for the metagame thing it would of been very important in this situation.)Would you like sitting it out if your PC was obviously not aware of the situation?
Yes I agree but they made the decison not him, heck they made that decision every round for 40 rounds, even if I was dense or not paying attention I'd figure it out after 10 or so rounds went by and my declared action was put on armor over and over again, 40 rounds is a very very long time in combat. Them not knowing or being fooled in anyway is not in question, they chose to set there for 40 rounds knowing they could join in at any time by forgoing the armor.I personally don't like going to a game where I get to sit out the whole night while the rest of the party is in combat. For any of the reasons mentioned above. Maybe that is just me.
Actually I don't, they want to make a bad decision then that is their right, it's their character and their decision. When I said it will take you 40 rounds to get into the armor, my players would of said, "well forget that, I get moving". This has happend plenty of times in my (old now) game. The Paladin always headed off at the first sign of anybody being in trouble, it was his duty, If he only had a sword and shield and a nightshirt, well so be it. The Halfling always wasted as much time as he could getting ready and was fine with missing combat, of course he was usually up to something that he was happy the Paladin was not around to see anyway.As a DM I try to avoid these situations.
Agreed. I have no problem with that, the fact that he did give them the EXP speaks volumes towards him not trying to punish them.If the purpose of the encounter was to teach the players that armor is a crutch and that they should have been heroic and carried on without their equipment; how does awarding them with any XP for this encounter promote that agenda?
mmu1 said:
Umm... Paragraphs are your friends. Or is that another subjective matter of style?![]()