Armour Dilemma: Am I Wrong Here?

Numion said:


I'm not sure. In my group the PCs have learned not to split the group, since that gets PCs killed easily. Thats probably what would've happened - 4 PCs charge to take on the encounter planned for 7, and get their asses handed to them. At the same time a part of the vamps attack the PCs who are donning their armors. Penalties for fighting in a plate half-dressed.

More likely I would've made something delay the other PCs trip to the scene, so that it wouldn't seem unplausible that they all arrive at the same time to face the vampires. (If you need specs, maybe an NPC who was at the scene would happen to meet them by chance and give them a briefing lasting, say, 40 rounds ;)) Not by fudging the rules, as thats the rarely used last resort, but by improvising something as I go by.

In any case it wouldnt've been pretty for the PCs. I'm not a great DM, and this advice here is given with the benefit of a hindsight.

Thanks, I just wanted to know.

I really don't believe either way is wrong or right, just different. Just as deadguy pointed out a page or so ago.

Given the specifics of the encounter. The vampires had a goal to accomplish and if the 4 pcs weren't doing anything or couldn't do anything, it sounds like they would have been pretty much ignored. But this goes right back to style of play.

Sounds like you prefer PC's always at center stage, story specifics and rules be changed if need be and fusangate is more this is what is happening, how much or how little of the stage do you want. Does that sound right to you?
 

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drnuncheon:

"Since you apparently didn't correctly understand how elves still have to trance for four hours a day, which is functionally equivalent to sleep, and how sorcerers, like wizards, still need 8 hours of rest (so, trance plus four hours of rest, basically, for Super-Vichy) plus a brief period of concentraton in order to regain spell slots, I wouldn't talk much, ya dig?"

I'm not sure what this has to do with the price of tea in China, because we don't know how many spell slots the Duke had used up the previous day. They don't just go away spontaneously, you know. If he hadn't cast anything, then he'd be at full capacity, and there's no point in caring about whether his sleep was interrupted.


OK, good point, as far as it goes. For me, it's a twofold point 1) fusangite didn't understand how sorcerers and elves work, or else he wouldn't have said
As far as I understand elves, they don't sleep. As far as I understand sorcerors, their big mechanical advantage is that they're almost always equally prepared.


That's a fundamental misunderstanding of how the racial feature and class ability both function; elven trance is more like sleep than not-sleep and elven arcane casters still have to get their eight straight of rest in order to refill their spell-slots.


The ''big mechanical advantage'' that sorcerers enjoy, as we all lnow, is their ability to cast spontaneously, not that they nearly always have a full compliment of spells at hand. These flawed understandings could very easily have informed his decisions on how the Duke was played...which was apparently as an Uberelf super-sorcerer who needed no sleep and could take off at a moment's notice to fill in the shoes of the PCs and Save The Day by blasting 20 vampires (or spawn...or helpless guards-it's hard to tell from his description).


Dunno about anyone else, but to me, that ain't how the game should be played; back in the day I had a few bad DMs whose idea of a good adventure was us trailing after an NPC who made us all look like chumps, while they wasted the opposition in the twitch of a nostril-hair.

Feh.


It also makes his insistance on adhering to ''the rulez'' less defensible, since he himself is wrong about some of them; I have difficulty buying the ''IMC'' explanation that he gave in his last post; it's awfully convenient.



and-

2) He busted my stones unnecessarily over the whole haste debacle, when he was at least as misinformed, but over the nature of sorcerers and elves instead. I would hold that to be somewhat more mission-critical to running a game than the effects of one spell upon the movement rate granted by a second spell. It's not at all apparent that's how the spell would work to begin with (hindsight being 20/20, it seems obvious now. I blame NASA and the Daughters Of The American Revolution. :D).


Re: the Duke and what he was doing- According to fusangite, he was having a meeting with someone. in the middle of the night, and was apparently unconcerned about the horrible explosion nearly at his doorstep until one of the PCs showed up. While I'm not at all keen on the idea of an NPC jumping into the mix and solving the problem for or in spite of the PCs (or very nearly doing so), the explosion coming from the area of the tower could very well have been the PCs being vaporized by the Vampires as they began to wreak their wicked undead havoc upon the City of Townsville.


See, that's another thing; he's the Duke, it's his city, and he knows the Vampires are a Big-Ass Threat™. The city had a meeting and everything that very day. Someone else already brought this up (and forgive me for not remembering who), but why wasn't the Duke already there when the PCs showed up initially? Why would anyone have to go get him?


In terms of the logic of the situation, as the ruler, he's the one ultimately responsible for the city's safety, and as an uber-sorcerer, he seems to have had the power to smoke a lot of the bastards; the goldpiece stops with him. Was he being held in reserve by the DM to pull the PCs back from the brink when they got their asses kicked by the Transylvania Twenty so he could rub their noses in it?


(yeah, yeah, that's close to tinfoil-hat territory, don't think that I don't realize it)


The unfolding of events as expected by the DM were ( to paraphrase) ''PCs show up mostly-unprotected against the Vamps and risk death or undeath or at least the loss of a lot of levels'' or ''100+ people will be killed and turned into vampire-spawn and Vampires will be even more fortified than they were before''.


They split up and that somewhat spoiled his lovely binary vision, and they were going to get wiped out because he insisted on adhering to his excessively-rushed time-table, which is what it amounts to, by offering the PCs the opportunity, as Mabel would have put it (sweetly but still unpleasantly) to achieve ''Death and Glory'' in their skivvies.


I find the fact that he suggested that they take time to put on lesser armor, cast several spells, gather up magic items to defend themselves with, saddle up the griffin, et cetera, instead of just letting them armor up and get to the scene in time to whale on the Vamps anyway suggests to me that he simply wanted to pimpslap them around without their armor (in fact, he seems unnaturally focused on that issue -- he even said that the scenario was specifically-designed to get them into the fight but without their armor). Since the party didn't have the characters whom he was counting on to be there with their turning and spell-powers that may have ultimately saved the day after much harsh correction via the Vamps, he needed another option or everyone was toast and the campaign that he'd slaved over so lovingly would go down the crapper.


So Super-Duke is pressed into service (thankfully, the stage for that had been set with his standing invite to the PCs to ''come up and see him'' anytime, so it wasn't horribly scenario-busting) and whoosh! Away he goes.



Creeping Death:

Well, using my own anecdotal evidence, I can tell you that I prolly couldn't have done that; one summer night, not that many years ago in our fair nation's capitol, my lady wife and I were fast asleep in our cozy bed, when out in the entryway of our ungated apartment complex, there arose a thunderous roaring staccato burst of explosions, sounding for all the world like every Chuck Norris machine-gun scene rolled into one, with at least one from Bruce Willis.

Of course, I reacted as any red-blooded American male would; I fell out of bed flat on my face, already lightly stunned; my wife, being more level-headed, rolled off and ducked behind the bed . In the once-again still night air, we heard the sonorous tones of our flatmate's nocturnal wood-sawing activity, unabated by the Wrath Of God-like noise from the hallway.


She'd slept right tjrough it. Recovering my senses and bludgeoned dignity, I resolutely made my way to the door to the hall, and screwing up my manly courage to the sticking-place (for about 10 minutes), flung wide the door to-

-the remains of what appeared to be a ginormous string of Chinese fire-crackers; some doofus had notheing better to do than find an unsuspecting apartment-building to play this prank upon. Our luck had it that the antechamber had the right acoustic properties to transform the basically-harmless ''crack-crack-crack'' of the diminuitive explosives into very din of war.


Now, I'm not a 12th-level battle-hardened veteran, but I think that ''YMMV'' is the phrase that I'm scraping after.


fusangite said:
Because of this new tone of civility in the thread, I'm going to do my best to be restrained in replying to the latest set of comments by Scarbonac. It's clear this individual is taking an absurdly contrary position


You meant to say ''I don't have any good answers to his questions, he isn't going to shower me with unconditional acceptance & affirmation, so I'll pretend to ignore him after I make an insult or two.''


Heard it all before.

What's clear is that you've almost run out of rationalizations, if you can't face me on-point.


Originally posted by fusangite: the fact that he finds it implausible that evil NPCs meet with other evil NPCs at night


I had no idea who or what he was meeting with, let alone that he was meeting with an evil NPC. For all that I knew his Mom could have been there to wish him ''Happy Birthday''.


Originally posted by fusangite: that permission to see someone might not include permission to interrupt their meeting is just the latest indication of this.


Hmmm, this:

Originally posted by fusangite: Well, I've repeatedly stated (a) the palace is guarded; (b) the guards had standing orders to allow the characters to see the duke.


And this:

Originally posted by fusangite: (the character had already been given the duke's blessing to come to see him whenever he wished)


Would imply something different. Seems almost chummy, that.

Plus, there was the horrible explosion only a few seconds previouslly about 120 yards away from where the guards were standing, in the direction of The Evil Tower Of Bikini Vampire Archmages™.


Why should they think that it might be important that the guy, whom the Boss apparently gave carte blance to come and see him at any time, 5 hours after a city meeting on the subject of the Looming Vampire Menace™, seconds after a horrible explosion (your term, not mine) that was loud enough to rouse the sleeping party-members (but apparently, not their servants, nor did it seem to pique the interest of the guards, the Duke, or anyone else in the bloody city) that issued from the direction of the Looming Vampire Menace's Tower Of Doom™, get in to see the Boss, especially if he says it's an emergency?


They must have figured that he was there to get some parking-tickets fixed.


Originally posted by fusangiteThere seems little point in continuing the point by point debate here, except to clarify something about my understanding of elven sorcerors: sorcerors, like wizards, need 8 hours of rest to re-memorize spells. Not 8 hours of rest every night. So, if a sorceror didn't cast any spells the day before, there is absolutely no reason he would need 8 hours of rest. Furthermore, I reject the idea that an elven trance is as incapacitating as human sleep; such a trance is a form of meditation -- thus, is usually performed sitting up or standing, while the elf is fully conscious. The elves in my games typically perform this trance fully dressed.




That's not what you said; this is what you said:

Originally posted by fusangite: As far as I understand elves, they don't sleep.


Backpedal much?



1) Not knowing whether he actually cast any spells, my best guess would be that if he's a sorcerer, is an elf, runs a city, has a fair number of reasonably-powerful enemies, is evil and probably has several good reasons to fear for his life on a daily basis, he's probably cast some spell or spells during the period when he's awake, if only to gather information on the opposition or to have some sort of protective magic up in case someone tries to cack him.

That seems a perfectly reasonable assumption to me, but I know that as a DM there's a tendency to play our NPCs with a full complement of spells, regardless of the logic involved.


2) We don't play in your games; you can reject anything that you choose, but we don't know all of your house rules, so we can only assume the default unless otherwise informed -- elven trance is defined in the PHB as deep meditation, filled with dreams/reflexive mental exercises; in other words, a 4-hour period of sleep with elven flavor text.


IMC, there are a few minor differences, such as I let an elf trance in the saddle and allow them to ''wake up'' a bit more quickly in the presence of potentially-threatening external stimuli than I do the other PC races. *shrug* That's more for flavor than anything else, and if a player specifically states that his elf is less likely to be able to do those things than other elves, for whatever reason, then he don't get to do 'em.


*sigh*
 

fusangite said:

If the PCs are so worried about what's happening that they cannot wait for their muscle to come along, what would make them stand and listen to an NPC for 4 minutes?

drnuncheon, welcome to the thread. It's a delight to have you join us. I'd say something more in response to your points but the reason I like them is that there's nothing I would add. A welcome, too, to jdavis. It's nice to be corresponding with you again.

Hope you don't mind, I'm taking some notes. Of course the party I'm running now would of made the yet unmentioned choice number 3. "Get out of town and let somebody else worry about it."

Wonderful discussion, if your learning then it's never a completly bad thing, and I'm picking up a lot here.
 

Actually, you forgot I offered an alterative solution way back at the beginning of the discussion.

Have an NPC run into the room where the PCs are putting on their armor and tell them to go join the combat, that there is no time to finish putting on their armor.

That would have completely solved the problem.

Tom

fusangite said:


Well, only you and mmu1 have offered alternate plans. Yours doesn't actually solve the gap between the two player groups in terms of time while mmu1's seems to involve freezing people in time to penalize them for reacting too quickly. It is the dearth of actual alternatives for how to execute the combat that has helped to convince me I was in the right, a position I was not at all sure of at the start.
 

fusangite said:

If the PCs are so worried about what's happening that they cannot wait for their muscle to come along, what would make them stand and listen to an NPC for 4 minutes?

They hear an explosion, go investigate and come upon a shocked individual who wants to talk to them .. hmm.. why not investigate, eg. talk to the guy? Getting more information about the scene without direct involvement tends to be safer and better way usually. Remember that the players in my game wouldn't have any knowledge that there is a round-by-round vampire plan going on, nor would they even know that they've changed from normal time to combat rounds, which you told up front to your PCs. (which tends to shift PCs into combat mode, even if there was no reason.)

Now the NPC had seen the scene, and gives the PCs some info (which could easily take 4 RL minutes.). Then I would just say that "ok, rest of the crew show up. Whaddaya do?" I don't think thats stretching it even a bit. Of course I wouldn't be counting combat rounds at the same time like fusangite.

But as I said the NPC was just an example, and you shouldn't concentrate on that too much. An imaginative DM could've come up with several, more compelling, ideas. Seems that you're just shooting down all the ideas that could've included all the players in your climatic, 10-hour planned, scene, even though you already admitted to wanting all your players in it. Doesn't make sense.

Sounds like you prefer PC's always at center stage, story specifics and rules be changed if need be and fusangate is more this is what is happening, how much or how little of the stage do you want. Does that sound right to you?

Correct, but even I rarely change the rules, even though I suggested it earlier on. In my game there isn't a stage when the PCs aren't there anymore than there is when the players are at home and we aren't playing.
 

last thoughts!

jdavis said:


"Lets see there were 1 14th level wizard, 1 11th level, 2 9th level, 4 7th level, 1 6th and 13 vampire spawn (from fusangite's discription on page 2 of thread). What is the 4d6 six times?"

I meant because they where going to have to roll up new characters.
That is a true and real accounting of the enemy forces. And if the players knew this then the opinion of the matter changes however I really don’t believe that they knew that that there weren’t a couple 10th level vampire fighters in that group. If there was then that changes a lot in this which the players didn’t know for sure. A group of the spawn and the fighters sweep in on the clerics. Without their armor. More than likely they hit twice each against the unarmored PCs making 4 checks a round. If they fail once it becomes easier each time to beat the resistance. They have a 45% chance to beat the NEP prayer and 10% more for each hit. Reducing the chance of turning and quickly becoming ugly. Don’t the vampires have d12 for HP? I thought that was in the template? Thus they might not rush an armored foes but an unarmored one probably. I’m really not sure where the battle was going to go tactically but I’m fairly certain that the PCs didn’t know the exact levels and make up of their foes based on a flyby from their scout. All in all it is hard to say because I wasn’t one of the PCs and I don’t know what they knew about fighting the vamps and their knowledge of the enemies strength. Do you?

Do you believe that the character fighting at a subpar level are always meant to win? Thus making the choice fight or sit out because there is no way that I could die. That is insanely stupid metagaming.

“Once again this seems to be a rare event in his campaign, nowhere was it said that players sit around all the time. It happened once and he was concerned enough that he posted here about it, this is obviously a very rare occurance in his game. Nobody said they sat out the whole session, heck was how long they sat out even mentioned? Three character's missed one fight in the adventure, one of them didn't seem to mind and one admitted he was wrong the very same night, the only issue I saw was that one player actually disagreed witht he call (and he had a history of disagreeing with stuff). In the end they all agreed with his call, they all stated they would be better prepared next time, his campaign wasn't ruined, apparently no character's died and it all worked out fine in the end.”

I agree. It does sound like a rare event. It for most DMs it is a rare event else their players would start to lose interest. “Hey Johnny, want to go over to Bobby’s place and not roleplay?” I thought that I had read in this snarled mess of a thread at some point that it was the better part of the night. Yes the campaign wasn’t ruined but one hopes that both sides learned a lesson from the encounter. The PCs learned that they should have the right gear so that they are not spliting up and/or sitting around. The DM I hope took away that RT and GT are important. Armor rules in the book are based in reality. Thus for the purposes of reality he should consider discussion into that. Did the players sit around talk for 4 minutes about what they were going to do? If so there is no reason that their characters could have been getting armor on. Actually going back there is a ruling that talks about time and talking in the PHB. Page 121 paragraph labeled Free Action. The last two sentences say it all. If the party sat there thinking and talking about a plan and time was passing in RT then by the rules several minutes very easily could have passed. The rule says “Calling out to your friends for help is free. Recieting your war clans history, however, takes several minutes." Armor Rules and talking rules working in harmony. And the others could have been helping them into their armor at the same time. Talking happens in RT. Page 121 'nuff said!

Good thread! :)
 


Numion said:


Thats step 1 in good gamemastering, I guess.

Step 2 is to realize that step 1 don't matter in good gamemastering :rolleyes:


You're entire arguement has devolved into "I'm a better DM than you, just admit it!"

It's really not helping, and it's not "constructive".

Your style of DM'ing is not inherently better than his, so get over yourself.
 
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Scarbonac said:
drnuncheon:




OK, good point, as far as it goes. For me, it's a twofold point 1) fusangite didn't understand how sorcerers and elves work, or else he wouldn't have said


That's a fundamental misunderstanding of how the racial feature and class ability both function; elven trance is more like sleep than not-sleep and elven arcane casters still have to get their eight straight of rest in order to refill their spell-slots.


The ''big mechanical advantage'' that sorcerers enjoy, as we all lnow, is their ability to cast spontaneously, not that they nearly always have a full compliment of spells at hand. These flawed understandings could very easily have informed his decisions on how the Duke was played...which was apparently as an Uberelf super-sorcerer who needed no sleep and could take off at a moment's notice to fill in the shoes of the PCs and Save The Day by blasting 20 vampires (or spawn...or helpless guards-it's hard to tell from his description).


Dunno about anyone else, but to me, that ain't how the game should be played; back in the day I had a few bad DMs whose idea of a good adventure was us trailing after an NPC who made us all look like chumps, while they wasted the opposition in the twitch of a nostril-hair.

Feh.


It also makes his insistance on adhering to ''the rulez'' less defensible, since he himself is wrong about some of them; I have difficulty buying the ''IMC'' explanation that he gave in his last post; it's awfully convenient.



and-

2) He busted my stones unnecessarily over the whole haste debacle, when he was at least as misinformed, but over the nature of sorcerers and elves instead. I would hold that to be somewhat more mission-critical to running a game than the effects of one spell upon the movement rate granted by a second spell. It's not at all apparent that's how the spell would work to begin with (hindsight being 20/20, it seems obvious now. I blame NASA and the Daughters Of The American Revolution. :D).


Re: the Duke and what he was doing- According to fusangite, he was having a meeting with someone. in the middle of the night, and was apparently unconcerned about the horrible explosion nearly at his doorstep until one of the PCs showed up. While I'm not at all keen on the idea of an NPC jumping into the mix and solving the problem for or in spite of the PCs (or very nearly doing so), the explosion coming from the area of the tower could very well have been the PCs being vaporized by the Vampires as they began to wreak their wicked undead havoc upon the City of Townsville.


See, that's another thing; he's the Duke, it's his city, and he knows the Vampires are a Big-Ass Threat™. The city had a meeting and everything that very day. Someone else already brought this up (and forgive me for not remembering who), but why wasn't the Duke already there when the PCs showed up initially? Why would anyone have to go get him?


In terms of the logic of the situation, as the ruler, he's the one ultimately responsible for the city's safety, and as an uber-sorcerer, he seems to have had the power to smoke a lot of the bastards; the goldpiece stops with him. Was he being held in reserve by the DM to pull the PCs back from the brink when they got their asses kicked by the Transylvania Twenty so he could rub their noses in it?


(yeah, yeah, that's close to tinfoil-hat territory, don't think that I don't realize it)


The unfolding of events as expected by the DM were ( to paraphrase) ''PCs show up mostly-unprotected against the Vamps and risk death or undeath or at least the loss of a lot of levels'' or ''100+ people will be killed and turned into vampire-spawn and Vampires will be even more fortified than they were before''.


They split up and that somewhat spoiled his lovely binary vision, and they were going to get wiped out because he insisted on adhering to his excessively-rushed time-table, which is what it amounts to, by offering the PCs the opportunity, as Mabel would have put it (sweetly but still unpleasantly) to achieve ''Death and Glory'' in their skivvies.


I find the fact that he suggested that they take time to put on lesser armor, cast several spells, gather up magic items to defend themselves with, saddle up the griffin, et cetera, instead of just letting them armor up and get to the scene in time to whale on the Vamps anyway suggests to me that he simply wanted to pimpslap them around without their armor (in fact, he seems unnaturally focused on that issue -- he even said that the scenario was specifically-designed to get them into the fight but without their armor). Since the party didn't have the characters whom he was counting on to be there with their turning and spell-powers that may have ultimately saved the day after much harsh correction via the Vamps, he needed another option or everyone was toast and the campaign that he'd slaved over so lovingly would go down the crapper.


So Super-Duke is pressed into service (thankfully, the stage for that had been set with his standing invite to the PCs to ''come up and see him'' anytime, so it wasn't horribly scenario-busting) and whoosh! Away he goes.



Creeping Death:

Well, using my own anecdotal evidence, I can tell you that I prolly couldn't have done that; one summer night, not that many years ago in our fair nation's capitol, my lady wife and I were fast asleep in our cozy bed, when out in the entryway of our ungated apartment complex, there arose a thunderous roaring staccato burst of explosions, sounding for all the world like every Chuck Norris machine-gun scene rolled into one, with at least one from Bruce Willis.

Of course, I reacted as any red-blooded American male would; I fell out of bed flat on my face, already lightly stunned; my wife, being more level-headed, rolled off and ducked behind the bed . In the once-again still night air, we heard the sonorous tones of our flatmate's nocturnal wood-sawing activity, unabated by the Wrath Of God-like noise from the hallway.


She'd slept right tjrough it. Recovering my senses and bludgeoned dignity, I resolutely made my way to the door to the hall, and screwing up my manly courage to the sticking-place (for about 10 minutes), flung wide the door to-

-the remains of what appeared to be a ginormous string of Chinese fire-crackers; some doofus had notheing better to do than find an unsuspecting apartment-building to play this prank upon. Our luck had it that the antechamber had the right acoustic properties to transform the basically-harmless ''crack-crack-crack'' of the diminuitive explosives into very din of war.


Now, I'm not a 12th-level battle-hardened veteran, but I think that ''YMMV'' is the phrase that I'm scraping after.





You meant to say ''I don't have any good answers to his questions, he isn't going to shower me with unconditional acceptance & affirmation, so I'll pretend to ignore him after I make an insult or two.''


Heard it all before.

What's clear is that you've almost run out of rationalizations, if you can't face me on-point.





I had no idea who or what he was meeting with, let alone that he was meeting with an evil NPC. For all that I knew his Mom could have been there to wish him ''Happy Birthday''.





Hmmm, this:




And this:




Would imply something different. Seems almost chummy, that.

Plus, there was the horrible explosion only a few seconds previouslly about 120 yards away from where the guards were standing, in the direction of The Evil Tower Of Bikini Vampire Archmages™.


Why should they think that it might be important that the guy, whom the Boss apparently gave carte blance to come and see him at any time, 5 hours after a city meeting on the subject of the Looming Vampire Menace™, seconds after a horrible explosion (your term, not mine) that was loud enough to rouse the sleeping party-members (but apparently, not their servants, nor did it seem to pique the interest of the guards, the Duke, or anyone else in the bloody city) that issued from the direction of the Looming Vampire Menace's Tower Of Doom™, get in to see the Boss, especially if he says it's an emergency?


They must have figured that he was there to get some parking-tickets fixed.






That's not what you said; this is what you said:




Backpedal much?



1) Not knowing whether he actually cast any spells, my best guess would be that if he's a sorcerer, is an elf, runs a city, has a fair number of reasonably-powerful enemies, is evil and probably has several good reasons to fear for his life on a daily basis, he's probably cast some spell or spells during the period when he's awake, if only to gather information on the opposition or to have some sort of protective magic up in case someone tries to cack him.

That seems a perfectly reasonable assumption to me, but I know that as a DM there's a tendency to play our NPCs with a full complement of spells, regardless of the logic involved.


2) We don't play in your games; you can reject anything that you choose, but we don't know all of your house rules, so we can only assume the default unless otherwise informed -- elven trance is defined in the PHB as deep meditation, filled with dreams/reflexive mental exercises; in other words, a 4-hour period of sleep with elven flavor text.


IMC, there are a few minor differences, such as I let an elf trance in the saddle and allow them to ''wake up'' a bit more quickly in the presence of potentially-threatening external stimuli than I do the other PC races. *shrug* That's more for flavor than anything else, and if a player specifically states that his elf is less likely to be able to do those things than other elves, for whatever reason, then he don't get to do 'em.


*sigh*

......................:confused:

Oh yea it was me that pointed out the Duke should of been on his way to start with, and the only reason I can think of that he wasn't was the metagame reason that it was the PCs who were supposed to save things, and a metagame reason is fine by me (or else nobles and powerful kings and such would take care of every problem and there would be no need for brave adventurers to save the day, even the ones who don't wear Plate Mail). The Duke is such a side issue and is so irrelevent to PCs and armor that I just can't bring myself to care about the details, somebody had to keep 4 of the PCs from being killed, the other 3 PCs weren't about to help, they had armor to put on that was much more important than their friends fighting for their lives. He was the tool that saved the campaign, oh and the Players also whacked him two adventures later I believe, so he wasn't all that uber.

I could be mistaken but as I see this 3 characters are fighting for their lives and one has gone for help to save them, he doesn't go for the other three party members because they already know through metagame knowledge and shrugged off the fight to get armor on, so the character looking for help goes to find the Duke. Who cares how long it took to get him, it didn't take 40 rounds and anything less than 40 rounds is irrelevent to the armor situation, besides if it took 40 rounds to get him, what are the three who are fighting going to do? Once combat is going on for part of the party you can't fiddle with other people's time and stay accurate, they have to be measured in rounds too so they stay relative to each other.

After combat had started the DM is stuck with 1. killing half the party within the 40 rounds; 2. Forcing the three to stop putting on armor and join the combat (and the DM should never do that); 3. Fudge the rules; 4. Get outside help from a NPC. Before combat started he had several moves to make but that depends on if he realized the other 3 were never going to get the hint and make 40 consecutive decisions to let the other party members fend for themselves, they were busy. Once combat started you had to start measuring in rounds and by that time I don't see any other things you could do besides the 4 I already mentioned. The Duke situation was well after the problem arose and is irrelevent to the problem of the party splitting up to start with.
 

fusangite said:
Well, only you and mmu1 have offered alternate plans. Yours doesn't actually solve the gap between the two player groups in terms of time while mmu1's seems to involve freezing people in time to penalize them for reacting too quickly. It is the dearth of actual alternatives for how to execute the combat that has helped to convince me I was in the right, a position I was not at all sure of at the start.

Actually, that'd be "Telling people that the plan which took them 10 minutes of real-time to talk over and figure out would take them a minute of game-time" - if the PCs are talking, it's hardly "freezing" anyone in place. Among other things, it stops the players from getting away with planning the equivalent of the Normandy landings in six seconds...

Which is neither here nor there, because my primary suggestion was to stop the game for a few minutes when the session started coming apart at the seams and talk about it with the players to try to get everyone on the same page, off their butts and into combat...

Do you even like your players? Some of what we've been arguing about might be "DMing style issues", but again, I can't imagine letting people you like and respect just waste the whole session without even trying a more direct way of getting them involved then telling them putting on armor takes 40 rounds and that they can stop at any point... You've either handled this situation badly, or you're playing with the wrong group of people.
 

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