Sounds promising. Certainly this is the least-bad version of Artificer. A bit of reflavouring might even take it Dark Ages as I would like.Alchemist can fit fine into a medieval setting.
Artillerist still has the turret, but it has been renamed "cannon" and you have an option to make a hand-held version instead if you prefer. It's also had it's damage buffed.
Alchemist feels more Medieval (or Greco-Roman) than Dark Age, but it might be interesting to use it instead of arcane casters for a low-magic near-historical game.Sounds promising. Certainly this is the least-bad version of Artificer. A bit of reflavouring might even take it Dark Ages as I would like.
Well I was thinking you could reflavour everything I've seen as a sort of Shaman, with like, the eldritch cannon being a bundle of sinew, feathers and sticks carved with ogham which unleashes blasts of magic and crawls like a spider, and so on. Sort of reverse course - the class suggests reflavouring spells as magitech devices, but on the same track in the opposite direction you can reflavour them as idols and creepy constructions and so on.Alchemist feels more Medieval (or Greco-Roman) than Dark Age, but it might be interesting to use it instead of arcane casters for a low-magic near-historical game.
Some infusions would probably need to be barred though (I'm looking at you force crossbow).
Hm. I am, as we speak, working on an Artificer from the UA version, for a game we intend to start playing on Friday. I was thinking of going either Alchemist or Battle Smith, not sure which, quite happy to see how it plays before making the choice. The changes to the Alchemist may make the choices more interesting.Most notably versus your above concerns, pets are gone from all but the Battle Smith (who remains a Mega Man & Rush Archetype, especially if you go Warforged). Alchemists now instead don’t need a homunculus to heal goodly, and Artillerists are more similar to the Gunsmith from the earlier UA.
It originated in late classical Egypt (which in terms of elite culture was part of the western world at the time) but became an Arab thing (al kimiya, "Egyptian Science") until the high middle ages when the tradition moved back to Europe, reaching its height in the Renaissance.Alchemist feels more Medieval (or Greco-Roman) than Dark Age, but it might be interesting to use it instead of arcane casters for a low-magic near-historical game.
I'm not sure they'd ever get around to another additional class during this addition, but we'll see. I think the first real hints will come with whatever setting they start developing for 5e next. If it is Dark Sun (which may well be the most popular choice) they will need to develop a psionics system and psions.Now I am thinking, conjecturing, and if the next class will be the psionic mystic... which after and when?
Not specifically, but the "Everyday magic items" section includes rules for cheaply and quickly crafting common magic items, making them much more accessible, and when combined with the artificer's 10th-level feature that further reduces both the costs and crafting times of common and uncommon magic items, they can essentially just churn out common consumable magic items very quickly for pocket change.Can artificer craft single-use magic item as tattoos, runes and talismans? A tattoo with feather fall spell could save your PC's life whe this suffers a pitfall trap.
No, but a returning weapon is one of the items artificers can create as an infusion.Could a mage hand cantrip to be used for a throwing knife with returning power?
That’s a folk etymology created by a turn of the 20th century Egyptologist.It originated in late classical Egypt (which in terms of elite culture was part of the western world at the time) but became an Arab thing (al kimiya, "Egyptian Science") until the high middle ages when the tradition moved back to Europe, reaching its height in the Renaissance.
Apologies if I got the etymology wrong, it really isn't relevant to the narrative though.That’s a folk etymology created by a turn of the 20th century Egyptologist.
The word actually means “The Fusing or Casting of Metal,” from Arabic participle “al” meaning “The” and Greek “Khēmia” (which does, in fact, come from Egyptian “khmi” meaning the “Black Earth” of the Nile).
The Arabs got it from the Greeks, not the Egyptians, but the art does date back to the Bronze Era (as you’d think, given that it’s tied to the art of metallurgy).
Or Innistrad.The blood hunter would be perfect for the return of Ravenloft, I mean, the demiplane of dread. Some players like a little piece of monster, like wearing a Halloween costume, or if they can, playing monsters..
If the warlord is a base class, I think it will be in a sourcebook about miniatures, skirmishes warbands or mass battles. And then I will miss the martial maneuvers of the white raven school.
Should psiartificers be allowed in Dark Sun?
The only thing what is clear is it's has to be a concept opened to different subclasses.
Blood Hunter fits both (and Exandia of course).We don't know future plans about Innistrad. Innistrad is Castlevania or the Walking Dead, the monsters are front of you knocking your door, and Ravenloft is more Buffy vampire slayer or X-Files about investigation where and who is the monster to hunt it and stop the crimes, with some supernatural conspirations and fighting against the within darkness.