AtG Howling Crag (5e PBP) OOC

Yeah. You’ll almost never get attacked. I feel like there should be campaign reasons it gets attacked so their should have been rules to connect your campaign to the bastion.

What I really wanted was a means to reflect that Donnell has his clan gang and they reside at the bastion but go out to talk to the locals and scout the wilderness and bring back info. There is nothing like that. The closest thing is the pub or the library. Which I might grab the library if you are dropping it but it sounds a lot like what your pub is already doing.
Use the Pub or the Library as inspiration to create your own thing.
 

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Use the Pub or the Library as inspiration to create your own thing.

YES!

@TaranTheWanderer

Something like "The Great Hall" were Clan Donnell MacDonnell O'Donnell gathers for a weekly feast and shows of strength, while sharing tales ... but also discussing the issues that face them, and how to improve the Clan's political position and what they've heard as they've gone about, or at least make Mickey D's extend the McRib's availability. And bring back the Shamrock Shake and the Arctic Orange!

Ahem. Got a little sidetracked. But you get the idea. To quote Abraham Lincoln, "If it's not Scottish, it's cra*."
 

YES!

@TaranTheWanderer

Something like "The Great Hall" were Clan Donnell MacDonnell O'Donnell gathers for a weekly feast and shows of strength, while sharing tales ... but also discussing the issues that face them, and how to improve the Clan's political position and what they've heard as they've gone about, or at least make Mickey D's extend the McRib's availability. And bring back the Shamrock Shake and the Arctic Orange!

Ahem. Got a little sidetracked. But you get the idea. To quote Abraham Lincoln, "If it's not Scottish, it's cra*."
I may replace the stables then. I don’t think any of us are horse traders. I imagine we have stables but just don’t get the advantages of buying and selling at 10% discounts.

I’m too invested in the “theatre” in the sense that I’d have to edit my post. Which I won’t do. Although we can gloss over the festival as just a thing that will happen soon (or has already happened)
 

How about something like this:

The clan scouts is the library (which is level 5) but slightly more specific. I was trying to think of a good add-on for a level 9 and thought of Expert Cartography. It adds advantage to specific rolls(see below) but the theatre adds a d6 to rolls and its useable once for a single roll. (wow, theater is really a lot of work for small benefit.) Anyways, don't know about the balance of it.

Clan Hostel (Level 9)

The MacDonnell Scouts: A small, elite, band of trained scouts, loyal to clan Donnell. They range out, gathering information, scouting the land and reporting on events such as enemies in the area, locations of interest as well as politics and gossip on rivals. (dm can use this to insert plot hooks!)

When you issue the Research order to this facility, you commission the facility’s hireling(s) to scout a specific area. The topic a known event or location, a person of significance, a type of creature, or a famous object within 50(100?) miles of the clan holdings. The work takes 7 days. When the scouts return, the hireling obtains up to three accurate pieces of information about the topic that were previously unknown to you and shares this knowledge with you the next time you speak with them. The DM determines what information you learn. (optional: This costs 50gp. They like to eat and drink.)

Expert Cartographer: You can command a scout to gather information or scout a location to which you will travel. This could by physically scouting the area, or if that is impossible, finding information from known informants or legends. The scout will then craft a map and description of the area. This work takes 7 days. Once you are given the map, you have advantage on Knowl. Nature and survival checks to find shelter and to not get lost. With the DMs discretion, it could also give hints regarding the terrain or even denizens of the area. After 7 days, the information garnered is too stale to be considered reliable.
 

How about something like this:

The clan scouts is the library (which is level 5) but slightly more specific. I was trying to think of a good add-on for a level 9 and thought of Expert Cartography. It adds advantage to specific rolls(see below) but the theatre adds a d6 to rolls and its useable once for a single roll. (wow, theater is really a lot of work for small benefit.) Anyways, don't know about the balance of it.

Clan Hostel (Level 9)

The MacDonnell Scouts: A small, elite, band of trained scouts, loyal to clan Donnell. They range out, gathering information, scouting the land and reporting on events such as enemies in the area, locations of interest as well as politics and gossip on rivals. (dm can use this to insert plot hooks!)

When you issue the Research order to this facility, you commission the facility’s hireling(s) to scout a specific area. The topic a known event or location, a person of significance, a type of creature, or a famous object within 50(100?) miles of the clan holdings. The work takes 7 days. When the scouts return, the hireling obtains up to three accurate pieces of information about the topic that were previously unknown to you and shares this knowledge with you the next time you speak with them. The DM determines what information you learn. (optional: This costs 50gp. They like to eat and drink.)

Expert Cartographer: You can command a scout to gather information or scout a location to which you will travel. This could by physically scouting the area, or if that is impossible, finding information from known informants or legends. The scout will then craft a map and description of the area. This work takes 7 days. Once you are given the map, you have advantage on Knowl. Nature and survival checks to find shelter and to not get lost. With the DMs discretion, it could also give hints regarding the terrain or even denizens of the area. After 7 days, the information garnered is too stale to be considered reliable.

LOVE the map. Given other bastion benefits, makes sense that the advantage dissipates after seven days, but the actual terrain and map should still be good.

That's a cool feature!
 


And ULTIMATELY: The Bastion-part was an attempt at a fun little mini-game while we got restarted. We can leave it behind us and head to the "meat" of the adventure. And f this is all just too much work, we could drop it entirely and use our judgement on what having the castle and NPC "friends" means to our adventure, without any pesky "rules" for it.
I'll admit this is what I'm feeling. I like the idea of the Colonel having a lighting place and a little constabulary that he maintains in his retirement, but it would be a lot more fun just to play it than having to look for mechanical benefits.
 




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