[AU] Lost Dreams

The sun sits a few fingers off the horizon out off the harbour. As Finn and Malarky make their way down Trallforth St. towards the docks, the sun glints off a large ship anchored out in the harbor. Brilliant light skips off the brass hull dazzling the early risers. You make your way down to the docks and begin your search at the end of the Worm. Here only a few buildings stand between the cliff side and Trallforth St above the docks. These few buildings look a little better than those you witnessed yesterday. Nearest to the port is a tavern down in the basement of one building, the sign hanging outside proclaims in the Devil's Den. A few other shops grace the buildings closest to the road. Most of them cater to the sailors or ship masters who need to resupply their stocks; nails and spikes, fishing nets, a wainwright, and other similar industries are present.

Making your way down one of the alleys looking for someone to talk to, the two of you see a few people have started their day. Some hang laundry out on this ropes tied between the buildings, others make water in the street. After searching for about half an hour you have made your way into the Worm, one particular gentleman stands out. A male litorian wearing a long black cloak leans against one building holding a long spear. As you approach he looks at the two of you wearily. He is the first person here you have seen who has not been preparing for the day ahead.

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Sir Lornem leads Vand and Yajarn across Trallforth Street and into the alleyway where you rescued him just yesterday evening. The piles of garbage to either side of the alley still show signs of the life that was taken there last night. Dark stains cover the ground. As the three of you examine the place of the ambush a rat runs out across the garbage strewn alley startling Vand. It disappears as fast as it appeared.

Sir Lornem asks you where you had seen that one scrig run to. Leading the way down the alley towards the looming wall, things grow darker. The shadow cast by the cliff in this particular part of the Worm blocks the early morning light. Crossing into the small area where the scrig had managed to escape last night, you see no one. Out in the streets of the Worm people go about their early morning chores, but here in this alley you don't see anyone. Moving back amongst the garbage you quickly take stock of all of the exits that it might have escaped through.

The buildings to the left and right have a couple of entrances each, but no ground floor windows facing this way. Above you there is one ladder affixed to the building on your left. It goes up to a makeshift balcony on the third floor. Poking around at the dead end of the alley you find a sewer entrance. It once featured a grate over it, but that has been broken off and tossed to the side. Examining the hinges the damage does not appear to be recent.

Sir Lornem asks which way you two think would be best to start with.
 

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Yajarn, Mojh Warmain

Yajarn makes a slight smile at Sir Lornem. "I thought you were the leader here ? It seems you can't do much without our help." Pretty much ignoring the young knight reaction to this, Yajarn studies the situation for a moment. "Given the nature of those we are looking for, I'd say they fled into the sewers. But perhaps it's better we investigate this balcony before exploring the treacherous underground." Yajarn pulls out his bow and turns to Vand. "Alright, climb up, I'll cover you. If nothing is wrong, I'll follow you shortly."
 

Finn Redtip, Spryte Greenbond

Finn swoops by the Litorian, carefully. *Hope I don't startle him. That spear looks sharp!*

He calls out in a bright voice, "Hi there! Everything alright? You look so tired on such a beautiful morning."
 

Malarky, loresong akashic

Malarky winces inwardly... so much for trying to sneak up on the man. Still, he slowly approaches, trying to make sure Finn doesn't get in deeper than the little spryte can handle.
 

Vand, Human, Mindwitch

Vand nods. "You're probably right about the sewers, Yajarn. But this way we'll know the rooftops are secure before we go climbing down underground. Might prevent some sniping when we return; might do nothing."

Vand stretches his neck side to side briefly before climbing, slowly but sure-footed.
 

Vand maneuvers his way up the rickety ladder. Several times he is forced to hug the ladder as it sways often. Once you reach the 3rd floor, you descend from the ladder onto the make-shift balcony. It is slanted a little off to the left and down, but for the most part appears stable. The windows to this particular floor appear to have been boarded up quite a while ago as many of the peices of wood have begun to decay. The door however is wide open and inside all that you see is darkness. The light doesnt make it very far into the building because the nearby cliff and other buildings obscure the sun light at this time.

Down below Sir Lornem looks at Yajarn a moment at his comment, but seeing the Mojh paying no heed, he lets the matter drop. To Vand he says, "Do you see anything up there? Yajarn perhaps you could give him a hand."

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Meanwhile on the other side of town, Finn and Malarky approach the dangerous looking Litorian. To Finn he replies, "Everything is just fine little one. My watch is almost through that is probably why I look a little tired. What are you two little gentlemen doing in this part of town on, as you put it, such a beautiful morning?" His tone is a little gruff, though neither of you sense any hostility, only weariness.
 

Vand, Human, Mindwitch

Vand struggles to the roof and then looks around. He's not a tracker but will give it a good effort.

"Nothing yet," he hollers from the rooftop.
 

Yajarn, Mojh Warmain

Without a word, Yajarn puts his bow away and starts climbing. Once on the balcony, he'll peer into the dark doorway. His draconic eyes will probably allow him to see more than Vand could.
 

Yajarn ascends the shakey ladder behind Vand and joins him on the rickety jury-rigged balcony. The darkness of the doorway is much easier for Yajarn to see into. He leads the way into a small, foul smelling room. At first it is difficult to make much out as it is covered in filth. But in the far corner you can see a man crumpled up beneath some form of cover. At your footsteps, he turns slowly looking at you with wide eyes. Before you can react, he speaks,

"Hehehehe, I see a man that was and a man that isnt yet. haha. What could they want? Not me for sure not me. Who'd want me? haha. Eh, well what do you want? hehe" He says in a coughing raspy voice.
 

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