Erekose13
Explorer
The sun sits a few fingers off the horizon out off the harbour. As Finn and Malarky make their way down Trallforth St. towards the docks, the sun glints off a large ship anchored out in the harbor. Brilliant light skips off the brass hull dazzling the early risers. You make your way down to the docks and begin your search at the end of the Worm. Here only a few buildings stand between the cliff side and Trallforth St above the docks. These few buildings look a little better than those you witnessed yesterday. Nearest to the port is a tavern down in the basement of one building, the sign hanging outside proclaims in the Devil's Den. A few other shops grace the buildings closest to the road. Most of them cater to the sailors or ship masters who need to resupply their stocks; nails and spikes, fishing nets, a wainwright, and other similar industries are present.
Making your way down one of the alleys looking for someone to talk to, the two of you see a few people have started their day. Some hang laundry out on this ropes tied between the buildings, others make water in the street. After searching for about half an hour you have made your way into the Worm, one particular gentleman stands out. A male litorian wearing a long black cloak leans against one building holding a long spear. As you approach he looks at the two of you wearily. He is the first person here you have seen who has not been preparing for the day ahead.
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Sir Lornem leads Vand and Yajarn across Trallforth Street and into the alleyway where you rescued him just yesterday evening. The piles of garbage to either side of the alley still show signs of the life that was taken there last night. Dark stains cover the ground. As the three of you examine the place of the ambush a rat runs out across the garbage strewn alley startling Vand. It disappears as fast as it appeared.
Sir Lornem asks you where you had seen that one scrig run to. Leading the way down the alley towards the looming wall, things grow darker. The shadow cast by the cliff in this particular part of the Worm blocks the early morning light. Crossing into the small area where the scrig had managed to escape last night, you see no one. Out in the streets of the Worm people go about their early morning chores, but here in this alley you don't see anyone. Moving back amongst the garbage you quickly take stock of all of the exits that it might have escaped through.
The buildings to the left and right have a couple of entrances each, but no ground floor windows facing this way. Above you there is one ladder affixed to the building on your left. It goes up to a makeshift balcony on the third floor. Poking around at the dead end of the alley you find a sewer entrance. It once featured a grate over it, but that has been broken off and tossed to the side. Examining the hinges the damage does not appear to be recent.
Sir Lornem asks which way you two think would be best to start with.
Making your way down one of the alleys looking for someone to talk to, the two of you see a few people have started their day. Some hang laundry out on this ropes tied between the buildings, others make water in the street. After searching for about half an hour you have made your way into the Worm, one particular gentleman stands out. A male litorian wearing a long black cloak leans against one building holding a long spear. As you approach he looks at the two of you wearily. He is the first person here you have seen who has not been preparing for the day ahead.
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Sir Lornem leads Vand and Yajarn across Trallforth Street and into the alleyway where you rescued him just yesterday evening. The piles of garbage to either side of the alley still show signs of the life that was taken there last night. Dark stains cover the ground. As the three of you examine the place of the ambush a rat runs out across the garbage strewn alley startling Vand. It disappears as fast as it appeared.
Sir Lornem asks you where you had seen that one scrig run to. Leading the way down the alley towards the looming wall, things grow darker. The shadow cast by the cliff in this particular part of the Worm blocks the early morning light. Crossing into the small area where the scrig had managed to escape last night, you see no one. Out in the streets of the Worm people go about their early morning chores, but here in this alley you don't see anyone. Moving back amongst the garbage you quickly take stock of all of the exits that it might have escaped through.
The buildings to the left and right have a couple of entrances each, but no ground floor windows facing this way. Above you there is one ladder affixed to the building on your left. It goes up to a makeshift balcony on the third floor. Poking around at the dead end of the alley you find a sewer entrance. It once featured a grate over it, but that has been broken off and tossed to the side. Examining the hinges the damage does not appear to be recent.
Sir Lornem asks which way you two think would be best to start with.