Kalendraf:
If Natural Spell works exactly how you rule it, then why would every druid not take this feat as his 6th level feat?
--No feat prereqs
--Essentially an Eschew Materials, with a (slightly) de-powered Silent Spell and Still Spell effect with no level increase.
--Seamlessly combines two of the Druid's biggest features: spells and wildshape.
I don't see any reason why any druid wouldn't take it. (And I certainly don't think "I'm not taking it for role-playing reasons" cuts the mustard... you don't balance mechanical advantages with role-playing disadvantages.)
So, if there is no reason at all that no druid wouldn't take this feat at 6th level, then couldn't this feat be a teensy bit overpowered? Certainly that is the case.
So, because this feat is overpowered if you rule it like you do, then the simplest way to de-power it is to use it like Saeviomagy does... ie, don't give the druid that much of an advantage. I should say that I would still take Natural Spell ruled as Saeviomagy does. Why? Someone with ranks in Spellcraft still has to hear or see the druid to pick him out. And which casters have Spot and Listen on their class skill list? You'll probably have a few rounds of confusion to take advantage of (or flee) before they can pinpoint your location.
And to protect your druid, remember that he'll likely have:
--smaller than medium size, which gives him a bonus to hide
--a ranged spell, which druids have a lot of
--the ability to gain concealment, which allows him to hide
--distance from the target, which imposes a penalty to Listen and Spot checks, to make it more likely that he goes unnoticed.
It's not that the feat doesn't give you advantages, but you just can't go around willy-nilly blasting things without fear of reprisal anymore. And I think that's a good thing.
If Natural Spell works exactly how you rule it, then why would every druid not take this feat as his 6th level feat?
--No feat prereqs
--Essentially an Eschew Materials, with a (slightly) de-powered Silent Spell and Still Spell effect with no level increase.
--Seamlessly combines two of the Druid's biggest features: spells and wildshape.
I don't see any reason why any druid wouldn't take it. (And I certainly don't think "I'm not taking it for role-playing reasons" cuts the mustard... you don't balance mechanical advantages with role-playing disadvantages.)
So, if there is no reason at all that no druid wouldn't take this feat at 6th level, then couldn't this feat be a teensy bit overpowered? Certainly that is the case.
So, because this feat is overpowered if you rule it like you do, then the simplest way to de-power it is to use it like Saeviomagy does... ie, don't give the druid that much of an advantage. I should say that I would still take Natural Spell ruled as Saeviomagy does. Why? Someone with ranks in Spellcraft still has to hear or see the druid to pick him out. And which casters have Spot and Listen on their class skill list? You'll probably have a few rounds of confusion to take advantage of (or flee) before they can pinpoint your location.
And to protect your druid, remember that he'll likely have:
--smaller than medium size, which gives him a bonus to hide
--a ranged spell, which druids have a lot of
--the ability to gain concealment, which allows him to hide
--distance from the target, which imposes a penalty to Listen and Spot checks, to make it more likely that he goes unnoticed.
It's not that the feat doesn't give you advantages, but you just can't go around willy-nilly blasting things without fear of reprisal anymore. And I think that's a good thing.
Last edited: