I feel like this is a weird statement from you because this is exactly what I’ve been saying, and the only thing I’ve been trying to say, repeatedly, and you’ve done nothing but disagree with me.I think this is a really important point, and suggests the opposite of needing to know everything about the PCs: the DM can say, "Yeah, it's unlikely but possible. Go ahead and try if you want. Give me a DC 25 Strength roll, with Athletics if you have it, and if you succeed you'll move it out of the way, but it consumes your action and if you fail you won't get to do anything else this turn."
"But I'm only +3! I can't roll a 25!"
"Not if you get a nat 20..."
You should let players roll on things they can’t do (can’t make the DC check) when the thing is theoretically possible (someone with a higher bonus could do it).
I’ve phrased this as, “If it’s possible for someone, it’s possible for everyone” and you’ve roundly rejected this because only the DM decides if there is a roll. Which I don’t disagree with, but the only reason to not call for a roll is if it’s absolutely impossible.
Before the new 20 auto succeeds rule, a DM could say, “nope, YOU, can’t” and deny the roll if it was just plain impossible or if it was impossible for that player (they couldn’t clear the DC). Now, they should only deny the roll if it’s just plain impossible, because a 20 succeeds on anything that is rollable (Possible for someone).
help me understand, why do you disagree with me, but say the above, what’s the difference?