Heartbreak begins to program an intricate and delicate targeting protocol. It's an unusual (and quite unsafe!) thing to program time and location conditions, along with a blanket "shoot anyone and everyone" command, and it requires a bit of coding in a roundabout, outside-the-box way to get around the manufacturer's safety features. But this is what Heartbreak does for fun, and he hasn't yet met the man who can do it better.
Casper distracts him for a second, and he mumbles back to her before she departs, barely aware that she's telling him about her plan. She knows how to take care of herself. Skinny and Saint are more than capable of keeping this room locked down. Knowing this, Heartbreak allows his full attention to the task at hand as Casper sneaks off.
Saint and Skinny are on guard duty now. There's a bit of radio traffic they can overhear between the two remaining security teams.
"Team 2 to Team 3."
"Go ahead, Team 2."
"21 direct, please. ASAP."
"Copy. Incoming."
And then silence.
Saint and Skinny are both smart enough to realize what has just happened. The two remaining security teams are now suspicious that their radios have been compromised, and have established a direct communication link with each other, bypassing the security control room. It doesn't take a genius to figure out that they're probably both on their way here to the security office even now. The game isn't up completely, yet, but it will be soon. Saint and Skinny may have as little as 30 seconds to prepare for their next ambush...
Meanwhile, Casper is off to infiltrate the Pow! preparation room. She slips out of the security office door, wearing the clothes and carrying the employee ID card of CTI security employee Alexandra Ruiz.
Casper is attempting a sneaking test, to avoid being seen. If she fails an opposed test while sneaking, she will be able to make an impersonation test due to her employee disguise (although possibly with a negative dice modifier, if she was caught sneaking).
Casper's sneak test: AGI+Sneaking = 10 dice. Casper scores 2 hits.
Casper gets past the hallway outside the security office easily enough, and back through the door to another hallway that will eventually lead her behind the CTI showroom. The door closes behind her with a muffled metallic click. She passes by the dressing room that was previously guarded by security drone team 1, but is now empty. There's an elevator at the end of this hallway that goes back up to the first floor, close to the Pow! prep room.
As she approaches the elevator it makes a "Ding!" sound as it arrives. Someone has brought the elevator down to this level, and Casper has only a split second to act before the door opens. There's a door immediately on her left, leading to a janitor's closet. She opens the door and jumps inside, even as she hears two women in conversation coming out of the elevator. Casper doesn't even have time to close the door behind her, and it hangs open in a painfully obvious way.
CTI employee opposed test: Perception+INT = 3 dice. The CTI employees score 1 hit.
"Don't tell Parker, but I really think this Pow! is nasty stuff. Have you tried it yet? Seriously, it's bad enough that I'm worried about our jobs," one of the women says.
"You probably got a pre-mixed batch. It's not too bad if you follow directions," the other replies.
"I guess we'll find out soon enough."
As the employees walk past the door, one of them pushes it closed. "Make sure it latches," the other says. "Sometimes you have to jiggle it. Someone really should call maintenance." The door jiggles from the other side as the employees ensure the latch is closed.
"Just like everything else around here, right?" the first says. "There's a burned out bulb in the showroom, and it gets fixed in minutes. But we have to come all the way down here to use the bathroom because the upstairs one overflows. Priorities!"
A door opens and closes down the hallway, and the conversation between the women can no longer be heard. Casper opens the door again and continues to the Pow! room.
A few seconds later, and Casper is looking through a window in an access hallway, into an area that looks like a warehouse. There are two large vats with a tube connecting them at the bottom, and several technicians working in the area. It even has a freight door on the opposite end of the room, where delivery trucks can unload show equipment directly. This room isn't just meant for preparing the drink, it's also a general staging area for the support staff as well.
Casper thinks she might be able to sneak up to the chemical vats, but it wouldn't be easy. There's plenty of heavy machinery, temporary "cubicle" style walls, stacked boxes of equipment, and furniture to hide behind, but there's also a dozen or more people here. In the few seconds that she has been watching the Pow! vats, she has noticed that the technicians aren't paying too much attention to them. The equipment must have already been prepared for the show, and now the workers are just waiting for the word to mix and serve it.