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General Baldur's Gate 3 Early Access

Baldur's Gate III is now available for early access on Steam and on Stadia.

bg3.jpg


I couldn't get the Steam version working on my Mac, but the Stadia version works just fine. The opening tutorial level is pretty gruesome (at one point I had to squish somebody's brain) and the mind flayer airship you're trying to escape from beings to mind the movie Aliens a lot.

Character creation is quick and easy, although options in the early access are limited. The gameplay is like Divinity Original Sin 2 with the 5E rules layered over it. I've only played an hour or so of the game, and as an early access game, it is occasionally a bit buggy, but nothing showstopping (yet).

This isn't a review (I haven't played enough of it to do that, and I don't think it's fair to review an early access version anyway); it's mainly just an alert to the few people who don't already know it's available. If any such person exists!
 
Russ Morrissey

Russ Morrissey

cbwjm

Hero
I can't recall where I read(heard?) it, so take this with a grain of salt, but I thought Larian was planning on implementing every race and class that is in the PHB. So, yes, Dragonborn, Gnome and Half-Orcs for sure are coming and the other 6 classes: Barbarian, Bard, Druid, Monk, Paladin and Sorcerer.
That's my understanding as well. Currently it is just in early access so a lot of content won't be available.
 

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cmad1977

Hero
Btw I've yet to have any graphics issue. Maybe it's because my PC is a beast.
I really hope this proves to be friendly to modders

I’ve had a few. Nothing too surprising given the nature of the game at this point. Also nothing game breaking. I had to restart the game a couple times but that was day1-2.

As a whole, I’m pretty impressed with how they implemented the 5e rule set into their engine.
 

Nymrod

Explorer
I’ve had a few. Nothing too surprising given the nature of the game at this point. Also nothing game breaking. I had to restart the game a couple times but that was day1-2.

As a whole, I’m pretty impressed with how they implemented the 5e rule set into their engine.
Yeah they have captured the feeling of D&D. Which might not be entirely optimal for a video game, mind you. But that was their intent. For me robust mod support will be the ideal next step for this. Give this game decent support for modders and in the next few years we may see amazing things coming out of the mod community. BG games are still supported to this day!
 


I can't recall where I read(heard?) it, so take this with a grain of salt, but I thought Larian was planning on implementing every race and class that is in the PHB. So, yes, Dragonborn, Gnome and Half-Orcs for sure are coming and the other 6 classes: Barbarian, Bard, Druid, Monk, Paladin and Sorcerer.
There is stuff for all the PHB races and classes in the game files if you unpack them. It looks like the only non-PHB races are gith, MToF tieflings, duergar, svirfneblin and variant half elves. Personally, I will be impressed if they manage to include all PHB content. Anything else is just gravy.

Other factors aside, there are plot reasons for not having PC goblinoids, such as near the beginning, you come across a fight between goblins and humans+tieflings. The human/tiefling side is automatically flagged friendly, the goblin side is flagged as hostile.


Addendum: the naming on some of the skin tones makes me think Genasi might make it in.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
They don't.

You can get it on Stadia, with very low system requirements.
Except that you need solid bandwidth and even if you have great bandwidth it can give issues is you use wifi.

If playing on a TV with the Stadia dongle, I find that it is more forgiving with wifi. But when I try to run in Google Chrome on my laptop, I'll have seven times the recommended minimum bandwidth and it will say my network is not stable. I have to connect by ethernet cable to my router instead of using WiFi with playing stadia on my laptop in Google Chrome.
 

CapnZapp

Legend
Except that you need solid bandwidth and even if you have great bandwidth it can give issues is you use wifi.

If playing on a TV with the Stadia dongle, I find that it is more forgiving with wifi. But when I try to run in Google Chrome on my laptop, I'll have seven times the recommended minimum bandwidth and it will say my network is not stable. I have to connect by ethernet cable to my router instead of using WiFi with playing stadia on my laptop in Google Chrome.
Yes, but I replied to someone making a different complaint.
 

Aldarc

Legend
I will try this game when there is a mod that allows one to play as a hobgoblin or orc (even half-orc). Since it is very obvious the actual studio won't release such options.

Until then, as impressive as the videos I have watched look, I kind of feel excluded from enjoying this.
There is already a mod for BG3 that allows playable hobgoblins, minotaurs, and mind flayers.
 

Nymrod

Explorer
There is already a mod for BG3 that allows playable hobgoblins, minotaurs, and mind flayers.
Which really doesn't make much sense in the case of mind flayers given the plot. Heck there are several cases of playable races that by the old lore cannot undergo ceremorphosis though 5E doesn't seem to take that into account, already having a gnome-based illithid (they would have to undergo a much more complex ritual to become a mozgriken instead.) Halflings used to not be viable candidates too, you need a humanoid within a certain height range. I'm sure it works on hobgoblins and bugbears, unsure if it would work on goblins.


I wonder how far the erotic mods will go. DA:O had a very large number (sure it's not Skyrim which likely has more erotic content than normal content at that point) but they did seem very proud of their sex animations.
 
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Nymrod

Explorer
It's not that difficult to mod the PC to pretty much anything in the game. But the plot/dialogue will likely not make sense.
Yup. You can add multiple tags easily though so if there are interactions to backgrounds you could easily make someone be both a Sage and a Noble for instance. Modders are already working on the game though so I expect by the time it is out of EA there will be a lot of mods already.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Anyone else finding Baldur's Gate more deadly than actual 5e sessions?

I think this is because:

  1. It is a sandbox, you can easily get in above your head. Which I like.

  2. You are not let through level-appropriate encounters, which I also like, but think may frustrate many. I get a little frustrated when I spend a lot of time on an encounter that goes to combat that I can't win and have to go back to an early save and try to go somewhere else.

  3. You can build your own party. You are stuck with the characters available, who are all squishy. I didn't know what I was doing when I started and I managed to get my Gith companion killed and am playing a wizard, so I have no real fighters in my party. I'm almost tempted to start over with a fighter build, even though I like playing wizards. But I would be happy with Gale as the party wizard.

  4. Not a merciful DM. I like how the enemies will actually continue to attack downed characters. Too often in live games of 5e, DMs don't do this.

  5. I just really suck. I tend to do well tactically in D&D games and my players in particular make it challenging to challenge them in 5e. I like to blame my suckitude on items 1 through 4. I'm just not doing well in combat. It is leading me to play more of a social and stealth game. While I like but Baldur's Gate really isn't the ideal explore, stealth, social game. Much of the fun is the tactical, turn-based, combat which I love, esp for its 5e feel. But, man, I'm tired of having to go back to previous saves after an hour or two of failing to win a combat encounter and then having to go find a more appropriate encounter.
 

Iry

Hero
Anyone else finding Baldur's Gate more deadly than actual 5e sessions?
The fights vary dramatically with how you use the terrain.

Walk towards the enemy? The fight is several times harder than backing away from the enemy and leading them into your trap. This has been the case with Larian games since DOS1Divine Divinity, and in many ways it's a good thing since it heavily rewards good tactical thinking. But it's also somewhat bad because tactical thinking is so effective it can turn a brutally hard fight into a cakewalk, and vice versa.

Larian games have never been especially balanced. It's always been a sort of "Pick Your Own Difficulty."
 
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Backing away from the enemy and hitting them with ranged weapons/spells is an effective tactic in PnP too - it's just that most DMs don't scatter barrels of flammable oil all over their dungeons!

The enemy AI in BG3 is pretty aggressive - it tends to focus fire on the softest target until it is dead - pretty much like PCs do. But I don't find combat in BG3 particularly difficult - I remember BG1 being tougher, with is ambushes by bandit archers; kobold commandos with fire arrows; and vampire wolves immune to your weapons whilst you are 1st/2nd level and an understaffed party (the enhanced edition softened those early encounters).

But the difficulty sliders are currently disabled.
 

Nymrod

Explorer
BG1 kobolds were horribly overgeared for when you encountered them. BG3 indeed is mostly about using the terrain. Heck at the current levels available, the terrain features just straight up have more damage potential than what the PCs can do.
 

Burnside

Space Jam Confirmed
It took me a while to figure it out, but Mage Hand can shove people. And there is a bug which allows it to make infinite attempts at doing so on its turn. So having your Mage Hand fly up to foes who have perched in an elevated area and repeatedly shoving them until they topple to their death is one of the most devastating tactics in the game right now.
 


cmad1977

Hero
BG1 kobolds were horribly overgeared for when you encountered them. BG3 indeed is mostly about using the terrain. Heck at the current levels available, the terrain features just straight up have more damage potential than what the PCs can do.

The AI intentionally targeted a statue with what I THINK was the shatter spell and it toppled onto my party killing 2 of them.

I was impressed.
 



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