D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more

Thank you all for the quick replies! Thief would actually fit my character concept quite well (plan on playing with my wife as a Gloom Stalker Ranger), but also wondering if the Monk get's any additional goodies at early levels that might help with skirmishing outside of using Ki. Going to google it as well but if anyone here is playing a Monk would love to know more about how it feels in play.
 

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I've respecced Astarion out of the Assassin subclass I'd originally chosen for him. When it works it works great, but there seem to be a few too many instances where starting a combat from stealth will break things, especially if there's any kind of dialogue trigger that's supposed to occur. Even when attacking from stealth against unaware enemies, I've all too often failed to have them be Surprised, and the way that the game can put one or two people into initiative while the rest remain isolated outside of turn-based mode is as often hindrance as help.
 

I also tried an Assassin Astarion and am thinking it'd be a good idea to respec. Honestly, I'm thinking about respeccing Gale and Shadowheart too. I haven't used Wyll much, I'm a Draconic Sorcerer so I have found him unnecessary.

I made Gale a Conjuration Wizard because I figured he'd focus on summons and debuffs while I'm more a DD blaster, but I'm not sure I want to keep him there, or if he'd do that better as an Enchantment or Transmutation wizard. Mainly I'm worried that respeccing will clear his spellbook and he's been scribing a lot of scrolls I've found. Illusions seem limited in BG3.

Shadowheart, she's been okay, kept me in some dire fights early on, but I have adventured more without her as my offensive power has grown. That said, I found Trickery domain to be only mid. It took me too long to figure out where to place her Illusory friend, and I've still managed to misplace it more than not.
 

Shadowheart, she's been okay, kept me in some dire fights early on, but I have adventured more without her as my offensive power has grown.
Likewise. I'm playing a paladin, and his limited healing plus short rests and potions is more than enough to get through most fights. I brought Shadowheart back into the group recently for plot purposes, but found that she was dropping practically every fight, without contributing a great deal.
 

Likewise. I'm playing a paladin, and his limited healing plus short rests and potions is more than enough to get through most fights. I brought Shadowheart back into the group recently for plot purposes, but found that she was dropping practically every fight, without contributing a great deal.

Tav (Paladin, Oath of the Ancients), Gale, Shadowheart, Karlach is my current core group I'm likely going to try and stick with.

Gale of course falling over to a stiff breeze...
 

Tav (Paladin, Oath of the Ancients), Gale, Shadowheart, Karlach is my current core group I'm likely going to try and stick with.

Gale of course falling over to a stiff breeze...
I've been mostly running with Gale, but I'm giving Wyll a run-out to see how I like him. Less firepower overall, but better staying power once his spells are exhausted.
 

Its nonsense that BG1/2/WotR (and likely more besides) are so much better at controlling the characters.
They aren't, though. They're just different. BG1/2 basically don't have elevation or terrain at all, just narrower and more open, and the odd choke point. WotR barely has elevation, and only a little in the way of terrain, and also caused a lot of movement issues when I played it, by stuff like not letting characters squeeze past other characters (which could be staggeringly annoying if the initiative was in the wrong order).

The "characters not in combat aren't in combat" is very much a feature not a bug, and whilst I can see how it's not to everyone's taste, it lets you routinely perform stuff you could do easily enough in tabletop D&D, but which is near-to or even totally impossible in BG1/2/WotR.
Gale of course falling over to a stiff breeze...
Amazingly Gale has been in my party pretty much the entire time, but has only been downed once in combat in 25+ hours (by goblin archers when I was positioning him very riskily). That said I tend to have a three-melee frontline which probably factors in.
 


They aren't, though. They're just different. BG1/2 basically don't have elevation or terrain at all, just narrower and more open, and the odd choke point. WotR barely has elevation, and only a little in the way of terrain, and also caused a lot of movement issues when I played it, by stuff like not letting characters squeeze past other characters (which could be staggeringly annoying if the initiative was in the wrong order).

Granted, different era's, different mediums almost with the different level of tech. I just really hate the chain movement thing.
 

Quick question for those who are playing now, it looks like Variant Human isn't a thing, does anyone know if all characters get a feat at level 1? I'm waiting on the PS5 release next month, and want to go with a Monk for my first playthru but without the Mobile feat at 1st level I may start looking at other classes. Thanks!

Humans and half-elves do start with some extra abilities as a make-good for no variant human and the half-elf effectively losing an ability score point:

  • Proficiency in light & medium armor
  • Proficiency in shields
  • Proficiency in spears, halberds, and glaives

In addition, humans get a bonus to their carry weight.
 

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