drnuncheon
Explorer
jontherev said:Back on topic (sort of), why even create a Bane weapon from a minmax POV? I'd MUCH rather create a Holy weapon and get the 2d6 bonus vs. most monsters than an OCCASIONAL extra +2 enhancement bonus. I'd only get one of these BAne weapons if they were part of treasure, personally.
I can think of a few reasons:
1) Holy weapons need holy smite which is a 4th level spell, thus needing the services of a 7th level cleric with the Good domain. Bane weapons just need summon monster I which requires a 1st level arcane caster or cleric of any stripe. (Plus, of course, someone with the Craft Magic Arms & Armor feat for both.)
2) If you know you're going to be fighting lots of a particular kind of enemy, bane may well be better. Jethrok Giantbane the dwarven giant-hunter might want the extra +2 to hit, since he's fighting giants most of the time anyway. (And he might be fighting Neutral giants, too.)
J