D&D (2024) Bastions in the 2024 DMs Guide

That great! But let me ask you this: is the assumption that all DMs get their funny by making sure their players are having fun? Should it be?
Why would you host a party people don't enjoy? Yeah, as DM it's your job to facilitate the group's fun. That doesn't mean giving them everything they want all the time - rewards are more satisfying when they're earned - but basically, yeah, you're organising a fun activity for your friends. I don't think this is a particularly outlandish notion.
 

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Why would you host a party people don't enjoy? Yeah, as DM it's your job to facilitate the group's fun. That doesn't mean giving them everything they want all the time - rewards are more satisfying when they're earned - but basically, yeah, you're organising a fun activity for your friends. I don't think this is a particularly outlandish notion.
I don't think the DM's fun should be assumed to begin and end with the player's fun.
 


Well, I certainly wouldn't enjoy playing with a DM who doesn't want the players to have fun.
I don’t want to put words in Micah’s mouth, it I think what he’s saying is, “fun is subjective”. Some people - DMs and players - like an experience where death is basically off-the-table, players are given their every desire, the party’s power scale is off the charts…

And other people - players and DMs - like an experience where death is around every corner; the party has to fight for every win and bit of strength; where the party is constantly outmatched. This is a pretty popular mode of play, even outside of D&D. This is Call of Cthulhu, for example.
 

I don’t want to put words in Micah’s mouth, it I think what he’s saying is, “fun is subjective”. Some people - DMs and players - like an experience where death is basically off-the-table, players are given their every desire, the party’s power scale is off the charts…

And other people - players and DMs - like an experience where death is around every corner; the party has to fight for every win and bit of strength; where the party is constantly outmatched. This is a pretty popular mode of play, even outside of D&D. This is Call of Cthulhu, for example.
Which is fine - as long as they're having fun.
 

Why would you host a party people don't enjoy? Yeah, as DM it's your job to facilitate the group's fun. That doesn't mean giving them everything they want all the time - rewards are more satisfying when they're earned - but basically, yeah, you're organising a fun activity for your friends. I don't think this is a particularly outlandish notion.
I think that you are looking at it the wrong way, both the original comments about wanting to see/hear about things that support the GM or make their role easier as well as the book about hosting parties that focuses on things for your guests to do. Take the very simple example of the way the second bastion video talks exclusively about how players make use of it & how players will interact with it & compare it to the 2e DMG talking about why striking the right balance of enough but not too many magic items is critical for the GM. The video did not even attempt the most token of brief nods towards why wotc thinks the GM will find bastions useful while doing so even though they mentioned things they could have highlighted as reasons for the GM to be excited about bastions had they gone further into depth on those areas rather than spotlighting it for players.

Your book on hosting parties covering things for your guests to do is a bad analogy because the equivalent would be a book on hosting parties that talks about how a particular style of shoe will be better for a particular dance often enjoyed by guests at a party. Sure it might be reasonable to mention that high heels are going to be bad at an outdoor party taking place on a grass covered lawn & that it's good to warn guests of the lawn walking expectations, but the book about hosting a party should be written towards the idea of expecting a would be party host as the reader. Likewise any advertisement & hype for that book on hosting parties should be aimed at making those would be party hosts say "oh, I think that is going to be useful to me". It might not be out of place if some of the advertising & hype for that book on hosting parties is focused on how much party guests might enjoy the resulting party, but it would be quite worrisome if all of that advertising & hype were focused on the guests.
 



I can't find a way of responding to any of that which doesn't sound like I'm trying to explain the concept of "fun group activity" to an alien. If you prefer your players being miserable that's fine, but I don't think you should expect the DMG to cater to such a niche subculture of misanthropes.
I’m begging people to play games that aren’t 5E. People love Call of Cthulhu.
 

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