I don’t want to put words in Micah’s mouth, it I think what he’s saying is, “fun is subjective”. Some people - DMs and players - like an experience where death is basically off-the-table, players are given their every desire, the party’s power scale is off the charts…
And other people - players and DMs - like an experience where death is around every corner; the party has to fight for every win and bit of strength; where the party is constantly outmatched. This is a pretty popular mode of play, even outside of D&D. This is Call of Cthulhu, for example.