belt of might? +1 or +2 to all scores


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hong said:
Who cares?
Ridley's Cohort mentioned alternatives, so I was asking him.

But nobody is getting all six. Pay attention.
You mean nobody (in your opinion) is able to fully use all six.
The fact that it's now wrong.
I said "what in the DMG abolishes that?". Where in the DMG does it say that that's now wrong?
Yes, oh dear, it's correct.
Yes. But with a discount.
That discount never, ever being mentioned in the magic item creation section.
The discount that any sane DM is free, nay is obligated to apply to guidelines that do not cover all possible situations.
Again, not mentioned, at all, in the item creation section.
Because it's magic.
Huh? Looking for relevance here...
But not all users will want to buy it.
Yes. But that doesn't negate the actual cost to make it, which is related to the base market price. If the market won't bear the base price, then, again, that's outside the creation rules.
No, he will sell it to whoever it was commissioned him to make it, which will in all likelihood be someone who can make best use of it. But who will also, in all likelihood, be unable to exploit all six bonuses to the full, thus justifying in game-balance terms the cost of the item.
Why would someone ask him to make an item with abilities they don't want/need? :\
Who cares?
This is the rules forum. I'm debating within the item creation rules, not fluctuating/variable market values. :shrugs:
 

saucercrab said:
Ridley's Cohort mentioned alternatives, so I was asking him.

Who cares?

You mean nobody (in your opinion) is able to fully use all six.

I mean nobody (in my correct opinion) is able to use all six.

I said "what in the DMG abolishes that?". Where in the DMG does it say that that's now wrong?

Your insistence on a meaningless qualifier is noted.

Yes, oh dear, it's correct.

Oh dear.

(Hint. 3.0.)

That discount never, ever being mentioned in the magic item creation section.

That is why the universal creator gave us brain cells, that we might exercise them, and judgement, that we might utilise it, to arrive at a more useful and applicable result than by mere application of a sterile framework.

Again, not mentioned, at all, in the item creation section.

And?

Huh? Looking for relevance here...

Try harder.

Yes. But that doesn't negate the actual cost to make it, which is related to the base market price.

Which has been given.

If the market won't bear the base price, then, again, that's outside the creation rules.

Insert 7.5 billion chickens quote here.

Why would someone ask him to make an item with abilities they don't want/need? :\

Because that's what the item gives you. Hint: we're talking about an item that specifically grants all six bonuses, not a custom "only the stats I need" item. Thinking up reasons why such a custom item might not be freely craftable is an exercise left to the reader.

This is the rules forum.

Really? I thought it was a large fluffy rodent.

I'm debating within the item creation rules, not fluctuating/variable market values. :shrugs:

Ah. What a good thing nobody else is debating about fluctuating/variable market values either.
 






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